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I'm a games design student with spare time on my hands and looking to make the most of it. http://www.ross-littlejohn.co.uk I'm looking for paid work for either single props, groups of assets or whatever you need, if your not sure just drop me a message, my prices will be very reasonable. I can complete a multitude of…
Haven't pimped anything in a long time. I started working on a mod for Rome: Total War, based on Tolkien lore. The mod takes place about 70 years after Aaragorn's death, with middle earth falling into shambles. I'm a prop/enviornment artist, but these guys wanted me to make some characters instead. So please be a bit…
Hi all, I'm a 3D artist currently seeking work. I've worked with studios like Sony, Mind Candy and Future Games of London, as well as a few indie studios. I am now looking for work with more developers. My previous/current work can be viewed at: https://www.artstation.com/artist/Torch (Although my work is mainly…
Since there's no need for 3rd party apps because the entire pipeline will be an 'all-in-one' DCC asset workflow so modifiers remain active all transforms are set to local and this hybrid static prop/3D concept is eventually intended to showcase in UPBGE. UV Layout: Test mapped at 1K resolution Base material + grunge mask…
so, I am not new here, but did not want to use my normal name as I know some people may look here from work. So... here is my prob. I have a job in the games industry with a company I really like. I have a position that I don't like so much. It just so happens that a position I would like more has opened up in the company.…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly:* 40 sci-fi buildings (1 model each + simple animation loop)*…
It's always important to show props, especially as an Environment Artist as the responsibilities of an Environment Artist may be to handle particular modeling tasks. Especially if work is not getting outsourced or the modeling team has their hands full. What I found to be a benefit in my portfolio reviews, has been…
i always drop in a player mesh while building my props and the scene in udk, and if working from concpets, i try and work of of items in the concept with knowen heights, such as a door or table. for games i tend to always go a bit bigger than real-life, than i put things 2 a nice power of 2 number if it is modular. also a…
Okay, so I reworked the site. www.ryansanderson.com The layout works better, I think. The header isn't so fricken' huge, lol. Also, made the resume one page. I think I'll do the following based on everyone's critiques: 1) Drop the laser rifle 2) Get higher res pics of everything 3) Rework the lighting on "Pripyat" and…