Hey everyone, I
hope you've been doing well! I keep lurking polycount to see the beautiful
artwork on here and I love seeing things evolve. It has always been so cool to
watch the process of other people in the industry. I recently started up a new
scene, which is this snowy hillside forest scene with a frozen lake. It's…
I'm fluent in XSI 4.0 and Maya 6.0, so I decided to dabble in Max 6 as well, just wondering what tutorials you guys recommend for someone who needs to learn the how it works, I've tinkered a bit but am guessing you guys can pass me to some really well done tutorials as well. Particularly tutorials dealing with: -Modeling…
Hi, I've released another set UE3 tutorials on my site: http://www.hourences.com/book/tutorialsue3faq.htm - General editor FAQ http://www.hourences.com/book/tutorialsue3terrain.htm - How to create a terrain http://www.hourences.com/book/tutorialsue3phys.htm - How to apply physics to an environment mesh I have 15 or so…
Harford has posted an in depth tutorial series that you might be interested in He covers the whole process from beginning to end and goes over a lot of the reasons why you would want to work in particular ways. High poly modeling, low poly creation, baking, materials, its all here. For free tutorials the production quality…
Hi Everyone, I've finally finished that tutorial I've been promising since forever: Making modular environments in UDK. In this tutorial I go over a lot of techniques that I learned when creating Zest Foundation. Although I used UDK for this tutorial the concepts can easily be adapted to other engines. Let me know if you…
there is no "magic button" like Make PBR texture or Convert to PBR. If you looking for texturing from photo resource, just use the traditional tutorial. there are many good tutorial out there. PBR is a different concept, not a totally new and strange stuff. you still can use photo resource and make texture very similar way…
I created this video recently just for fun, hoping that I might be able to share my knowledge and help people out. I am by no means a professional at making tutorials (this is my first video tutorial) nor a professional orator, but I tried to make it as clear and concise as possible. I found that lots of 'tutorials' on…
Hey guys. This is my first post on polycount- a little bit late into the game I suppose. :) I wanted to share with you all a tutorial explaining my workflow, which touches on high poly creation, transfer maps, UV maps, and a bit on texturing. It's a little bit incomplete- could use a bit more in the means of pictures- but…
Upon your recommendation I bought UT3 and have been learning UE3. Then I realized I don't care for UT3's game style. I want to build environment that are still functional but tell more narrative and can contain scripted bots and cover. Turning to Ebay I ordered GOW for the PC. While it is on its way, I am looking online…
Anyone know of any great tutorial out there for creating tree leaves? I use modo and i was thinking i could create several poly planes of my leaves and use the Tack tool to place loads of leaves on my tree quickly, but i thought, someone out there must have created a good tutorial on doing something like this already? Or…