Hello Everyone! I'm Alex, and this is my first time on polycount! My concept/ illustration is going to be Dark Star Syndra! I've started with a bit of a composition sketch just to get things started. Nothing concrete yet. Hopefully with some sketching time (and several cups of coffee and dubstep) well get things going…
Internet searching skills. I honestly could have saved myself hundreds and thousands of hours and dollars if I knew more about "how" to research than anything. I could have found reviews for schools and tutorials, as well as answering questions very similar to the ones you have posted (your first two are covered…
Okay, here it is quick. I'm starting to work on custom substance painter smart materials "spsm" file type and I've got some noob questions. Substance Designer-SD Substance Painter-SP My workflow is: 1.SD- Create material 2.SD- Export 4K PNG 3.SP- Import textures and apply them to fill 4.SP- Create custom generator 5. SP-…
So I'm wondering what kind of hardware I should get/upgrade to if I want to be a character artist. As some one just starting on the path of learning (3d art) I have a limited budget. what kind of desktop, tablet (wacom or otherwise, as well as if i should get used or new), and any thing else i should get?please be specific
It's just being started, tell me what you think and what I can work on besides.. filling it up with stuff, it's going to have bamboo everywhere... I just need to pick up the pace.... Discuss, please!
Gave some similar advice in another thread today but here's some more tailored to starting a team or business: 1. Do not run it like a pure democracy, you need somebody in charge, and the rest need to work to his or her vision. People need to be able to feel that its theirs too, but you DO need somebody calling the shots.…
Hello, i have some ideas for Team Fortress 2 items. What to start, what tutorials should i read or look? I'm using Maya. Also need help with low polygons, and sending it to Workshop / test it on itemtest. Thanks!
Hi, So i recently started modeling a wooden door (i know, fascinating), which i took a photo from as a reference. I unwrapped it already and started texturing. I planned to do the carvings on the front of the door in Zbrush and then bake it to normal map. But then theres the Problem: How do i do the carving along the…
So ive been a weapon and enviroment modeller for about 6 months and now since looking round these forums ive been really inspired to do some character modelling but i dont know where to start. can anyone help me
Hi everyone. I was recently listening a 3d artist about the differents workflows in art gaming and he told me he has a negative opinion about people who start working in Zbrush or Mudbox and then retopologizing the mesh of an object. He considers it a very dirty workflow. Like put the cart before the horse. As a newbie I…