Hi i have had a hard time going from maya to max and i just have some questions regarding tools. 1. snap: i used snaping for everything in maya, to align vert etc to heights of other verts and snapping to other verts just to move objects and well u name it, everything, but since i came into max nothing seems to work,…
Okay this is a weird one. I've just installed the student version of Maya 2016, but when I open it it says it's Maya LT 2015. This isn't the case as I have XGen and stuff. So why does it say it? http://prntscr.com/7gnbc1 http://prntscr.com/7gnbek As you can see I haven't accidentally opened Maya LT by mistake. I don't even…
Hello, My name is Martin ("Nightshade") and I'm the developer of NSUV. Nightshade UV Editor is NOT supported in Maya 2018 and later for the simple reason that I have stopped developing and maintaining it. The reasons for this is primarily that Autodesk acquired the UV features from me, and paid me to help them implement…
I'm assuming there are users of Maya LT frequenting this board. I have a quick question I couldn't find an immediate answer to. Is there a difference between the HumanIK in Maya LT compared to the one in Maya 2014 and above? I asked because yesterday while following a tutorial done in LT, I realized the knees and elbows…
Hi, I am looking some good plugin or scripts for manual weighting vertex normals in Maya, but without sucess, maybe you help me. I like this workflow. Now I working on some assets, where can I used this workflow. In Maya is very basic possibilities to play with vertex normals and take long time to setup as I want. I need…
Thanks for the reply. Where is the "Camera Select" option? The select tool in Maya 8.5 has no settings at all, not even a measly checkbox. I also checked in selection preferences and didn't see anything that fitted that description. Maybe it was added in 2009?
attempting to do some FX via maya expression. found the following that does exactly what I'm looking forlocator10.translateX = `getAttr -t (frame -1) locator5.tx`;locator10.translateY = `getAttr -t (frame -1) locator5.ty`;locator10.translateZ = `getAttr -t (frame -1) locator5.tz`; I'd like to modify this such that 1. just…
Hi All! I'm looking for solutions to speed up my UVing workflow. One method in particular that I am looking for is a way to keep my mirrored stacked shells together while using the layout tool in maya. (or similar method) Does anyone know any hacks or tools that already exist in maya for this? My models are usually mostly…
Look up "Mike Hermes". A really great channel for getting familiar with Maya in a fun way. Often times if I want to learn something new in Maya, like maybe how to use curves to build geometry, first I just google it, but many times Mike Hermes videos will be the first thing to come up. Usually I'll watch that to get a good…
Theory, tools and workflows are more or less the same for every software. Modeling is still modeling, animation is still animation, artistic and technical theory is always the same. I have been using Maya for over 5 years and i'm currently trying out Blender 2.8 but in these years i also tryed basically all the softwares…