I am working on a scene, but my lightmaps are mipping at way to low of a distance causing noticeable issues. Is there a way to change the distance that UDK will mip your light maps at?
Hello, I would like to know if there's a way to remove this ugly gradients when you have Lightmaps with near black colors? Enhanced contrast in Photoshop to be more noticeable what I mean: I'm doing this with Unity, but since I saw this type of gradients in Left 4 Dead 2 as well, for example, I'm wondering this is a common…
It has come to my attention that I have never even used edge mode in lightwave, and then I started thinking to myself, does it exist? So can someone please answer this (EarthQuake hopefully, since I know he uses LW and has gone to the trouble of helping me out before): Is there an edge mode in LW8 similar to the one in max…
If I've setup a scene in 3dsmax using a bunch of instanced objects is it possible to bake a lightmap for this scene in max to use in Unity? I'm thinking you cannot because the instanced geometry needs to be given unique uv space on the atlas, and that's not something you can do in max and translate to Unity? Has to be done…
Lightbaking Of course lightbaking is a big thing and even if it is decided not to use it, it's important that it's possible. I had quite some issues with that as the mesh that is used inside of Unity as a house later is not just one asset from the project but a changing tool. The easiest way to handle lightbaking is…
YEP! Lightmap generation is coming in 4.5 and it's awesome! Internally we've been using it without problems. It's great to be able to crank out modular variants and not have to recreate lightmap UVs.
If you have an alpha that is masking out a certain part of your geometry, is there a way that the lightmap can also read that mask? Right now the shadow is just showing the plane. Which I know makes sense, but is there is a setting to where I can have it read the opacity mask of the material so that the shadow will not…
Hey guys, I'm having an issue in UE4 with my modular wall tiles (static meshes). The shadows on seem to be acting weird on them whenever there is no direct light on them. I've had this problem in the past and I always got around it by just using BSP instead but this time I'm using a modular texture for my walls, floors,…