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Author:
FredCM
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Unreal Engine
Use LOD0 lightmap on other lower LODs?
another caveman
greentooth
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another caveman
greentooth
Sep 2021
Hi,
How can we reuse a lightmap generated on LOD0 on a lower LOD1 ?
Thanks
Assuming my UVs are identical / were retransfered
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fangazza
polycounter lvl 10
Sep 2021
Maybe this will help you:
https://docs.unrealengine.com/4.26/en-US/WorkingWithContent/Types/StaticMeshes/LightmapUnwrapping/
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another caveman
greentooth
Sep 2021
Unfortunately UE4 generates a lightmap per LOD
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poopipe
grand marshal polycounter
Sep 2021
i think there's a good reason for that and it's probably to do with how they're atlased
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