Hello,
I would like to know if there's a way to remove this ugly gradients when you have Lightmaps with near black colors?
![example01n.jpg](http://imageshack.us/a/img39/3226/example01n.jpg)
Enhanced contrast in Photoshop to be more noticeable what I mean:
![example02s.jpg](http://imageshack.us/a/img833/3507/example02s.jpg)
I'm doing this with Unity, but since I saw this type of gradients in Left 4 Dead 2 as well, for example, I'm wondering this is a common problem.
Is there a way to fix this?
Replies
Here's a visual representation.
I made a gradient, compressed it down to 0-20 rgb, then expanded it back up to 0-255.
Just to be sure we're talking about the same thing, you should light your scene like it's afternoon or something, then create a post process volume that darkens the scene to make it look like night time.
Dirigible ways is ok too, though you need to take care, that the bright places don't get toned down too, in this case you should use a none linear tone down, though if your overall scene is very dark this is the way to go.
Although desaturate your scene in dark places, the eye can't barely see colors in a dark environment, this could smooth the banding effect too (no color shifts).
And eventually use a texture, textures always help to break up artifacts .