I'm sure this has been asked before but I couldn't find a thread anywhere How would you make your material self illuminate for hand painted textures like you could in max. For example in max its in the material editor with a corresponding value of 0-100...
We need to fix models that have self-intersections. Some of their triangles intersect with other triangles in the same mesh, which then causes Z-buffer sorting problems in the game engine. The intersecting areas flash on and off when seen from a distance, because the Z precision is low on certain graphics cards. I'm…
hey all, im doin a self portrait type thing...gonna add some folds here and make it asymetrical soon, just wanted to get some crits on how you all think it is coming. its about 2k poly atm, most of it in the head. anyways, thanks all.
Hi guys! I'm working on a self portrait, I've been making this for a few months now but it's been halted perpetually due to work schedule, but it's near completion. Here are some WIPs, hope you guys like it :) Render real-time in Marmoset Toolbag 3, I am yet to place the beard in TB3 :)
Here is a low poly self model I have been working on. I'am about to finish rigging it, and took a pic of me playing with the deformations. hope ya like it. Front Still: Playing around with deformations:
College experience and the friends I made there was something I would never trade. Couple college with self learning on PC and your golden in my book. Used college for its required structured/deadlined tasks. Lucky to have teachers working in the industry at the same time they were teaching to bounce ideas/mentor from.…
Hey guys one of my university briefs is to create a real time self portrait. We have to do the full body with clothes, but this is the stage I am at now