Great work! She is indeed very cute, you nailed it.
There's nothing I can really complain about except the polycount. By looking it the model I'm really wondering where you'd need so many triangles. I'd love to see a breakdown, like textures and wires if it's possible
Wow how did you do your hair alpha to make it look so good inside of Marmoset?
She is adorable and I love the texture work you did especially on the face and hair!
well Tits i don't know, nothing fancy and exceptional. Just spent a lot of time placing meshes correctly.
yeah Hammer, eyes are too big, it's supposed to be semi realistic
This is flippin awesome. Reminds me of a cooler more stylistic version of that Quantic Dream tech demo from a while back.
I would love to see a game in this style. As well, the slight stylization of the character totally reminds me of how people design human interfacing robots with that idealistic over representation of what's attractive, as to avoid the uncanny valley.
Replies
There's nothing I can really complain about except the polycount. By looking it the model I'm really wondering where you'd need so many triangles. I'd love to see a breakdown, like textures and wires if it's possible
i agree with you for polycount, but that's what my customer asked for ^^
She is adorable and I love the texture work you did especially on the face and hair!
But it's a really good model never the less.
yeah Hammer, eyes are too big, it's supposed to be semi realistic
I would love to see a game in this style. As well, the slight stylization of the character totally reminds me of how people design human interfacing robots with that idealistic over representation of what's attractive, as to avoid the uncanny valley.
Great work!