The Machines That Bleed Dev team is looking for a talented artist for it's Retro Sci-fi / Noir Investigation Rpg game. Machines That Bleed is about "Buster", a Robot Insurance Investigate with a thirst for justice and a heart too soft for the mean streets of "Bigcity". Gameplay - Roam the city for clues from a side-view…
Question for all texturing artists I'm trying to figure out how to figure out of to calculate pixel in my uvs. I'm want to do this so when uving I can figure out how far my shells need to be apart when I bleed textures.(in maya)
Hi, I'm a bit confused what corresponds to alpha blending in UE4? "masked" = alpha test. But I'm looking for a way to use greyscale masks, not only b/w masks in UE4. Thx
So my normal map appears to be bleeding from one face to another. -The numbers represent different smoothing groups, the UVs are separated at the different smoothing groups. -I used max to bake the normal map. Anyone know why this happens and how to fix it? Thanks
This might be a long shot but, has anyone come accross a good video tutorial showing a way to assign materials to verts for vertex blending in Softimage XSI?
HeadUvsLayout has a really handy tool to show the edge bleeding (pixel based) for each uv shell. Do you know any script to have this in Maya. Thanks in advanced. :)
Recently finished something. "4 Blessings" More here https://www.artstation.com/artwork/glXkQ Video vimeo.com/256005489 Based on concept by Sun Qi https://www.artstation.com/sunhero I also wanted to share this as well. Something quick I made so I hope you enjoy! "Charlie" Free Model with Textures…
Hello The first image is my Lowpoly and the second one is LP+Baked Normal. as you see there is a strange bleeding of normal data into neighboring geometry. although UV islands are seperated. thanks in advance
I was wondering if anyone could help me out here. Specifically I am after why/how it works. Any help would be ace, unfortunately I couldn't find much on by searching other than "why isn't my additive blending working" posts. Cheers, j.
Hey dudes. I am doing some work in quite a few different engines at the mo all involving RGB masks to blend textures together on objects, and in each one there are sod all tools to help you do this in engine, and a monster ragedown is building the more I work in this way....... So, my first question is, is there a tool…