should be an easy question, how do I get all of these seperate faces to overlap and occupy the exact same coordinates (and fill the uv map boundary)? I think there was a shortcut or something in Maya when uv unwrapping called Unify faces but I barely remember
I have this problem with my character. As you can see in maya this face is slightly darker. But in marmoset problem is much more apparent. When i use "soften edge" (maya 2016), in maya problem is solved. But when i export FBX in marmoset and unity there are strange shadows on entire surface of the hair. When i do "harden…
So here is my model (bed sheets). I have an extra face right below it and I cannot delete it. I made it bigger for you guys but at first it was really small. I have no idea how that geometry got there. I used nCloth for the bed sheets and it was my first time using it, maybe that's where I screwed up. I tried to separate…
Hey guys, I hope this is the right place to post for help. I have a cylinder I have created in Maya and the faces are smooth until I attempt to adjust one end of the cylinder by making it smaller, the faces of the mesh around the main body have this happen - Can anyone tell me what this is? when I put in support loops…
Hey everyone. I'm back. In the midst of learning and practicing my anatomy I thought I'd get familiar with faces. Hopefully I'm not getting ahead of myself but I decided to do a likeness. This is a face sculpt of Patrick Stewart. I'm on secondary details right now. I've reached a point where it's time to open it up to…
Wait, by featureless face, does that mean generic face, generic nose and generic eyes and lips ? Or you mean just bare face muscle without lips nor eyes O o'
Hi guys, I would like to find a setting in Maya's UV Texture Editor, that would enable me to prevent unselected wires to hide, while selecting faces in Face Mode. or post a picture of a mythological creature. Any help would be awesome with either of these requests, thanks. -kp
Hi Guys! Basically i'm currently analysing the 'latest technologies that are available for creating human faces for computer games' which invlolves looking at facial scanners, procedural face programs and of course traditional methods using max/maya/zbrush etc. At present I am trying to determine just how important…
Ok, first crack at a young girls face. Here's the base mesh. I'm thinking the ears are a complete disaster area. But any crits on the rest of it would be appreciated. Probably a llittle dense topology wise too. Oh and now I paste the images into the post, I see that cluster of faces to the front of the ear. FFS :) ah well,…