should be an easy question, how do I get all of these seperate faces to overlap and occupy the exact same coordinates (and fill the uv map boundary)?
I think there was a shortcut or something in Maya when uv unwrapping called Unify faces but I barely remember
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cheers, clearly I need to brush up on some of the more fundamental modifiers
I'm applying the modifier to the object, choosing Face...then what? There's no "Apply" button or anything that I can so. What steps am I missing to replicate this?
You can collapse the stack, or put an unwrap on top, you'll see all faces are mapped into the 0-1 square.
uvw map and a uvw xform is sometimes all you need to unwrap simple shapes, without bothering to open uvw unwrap. Great thing is you can copy paste modifiers through objects, so they get the same unfolding and ratios. (for buildings for instance).