Hello! My name is Cassandra and I am a stylized character designer and vis-dev/concept artist. I am currently putting myself out there for freelance work. I have experience working as a concept artist in the indie gaming industry. Here is the link to my online portfolio as well as a few examples of my work.…
I wanted some practice with high-poly hard surfaces and a PBR workflow, so I decided I'd try my hand at making a personalized lightsaber. About 200 hours later, here it is. I'll start with the final presentation render. It's 4k and 16:9, so it might make a good wallpaper for some of you. I call this one "Moment of…
Since I'm looking forward to Deus Ex 3, I thought I would work on a scene from the game, using this original concept: I have been blocking things out in UDK and tried to get a feel of the dimensions, gotta admit that its kinda hard with UDKs viewports, always seem things is too small or too large compared to how they are…
[ QUOTE ] http://www.gizmodo.com/gadgets/entertain...ocks-125002.php [/ QUOTE ] so one guy from microsoft says it'll take a while to hack it, and the whole company thinks it's "unhackable"?! btw, team smartxx has had a dev kit since the day the final dev kits were released and have already been working on a hack
I'm currently working on a personal project that involves quite a bit of animation. I'm a programmer by trade, so I'm trying to get away with as much procedural animation as possible. However, few things simply require proper animation work and I'm looking for affordable options in the markerless motion capture space.…
Hey Guys, Chris and I are both starting new Personal Projects in our spare time and we thought it be a good idea to turn it into a bit of healthy competition instead of clubbing together to do one combined scene.It should be a good way to push ourselves and learn from each other and share research, ref and techniques. We…
I feel like it's my obligation to post about this here: https://www.unrealengine.com/blog/migs-east-coast-dev-tour Next week Epic Games is doing a developer tour of the East Coast on their way back from the Montreal Games Summit. This isn't just a meet and greet, they've got 4 hours at a hotel--6 simultaneous rooms booked…
Video dev diary released today! http://www.splashdamage.com/content/brink-video-dev-diary-last-stand Also there's a hands-on demo at Quakecon next week, if anyone's going there, give it a try and let me know what you think!
Hello! I'm not very good at introductions so i'm just going to jump right into it. I started working on a Deus Ex concept art piece awhile ago and while it's come along way I think it needs some other pairs of eyes on it. It is pretty far along as the block out and the HP works are completed and I've moved onto texturing…
I feel like im at a stage where my 3D skill is good enough to work on games, but my knowledge of the workflow is limited. I cant even count the times ive started projects, or even finished doing something, but couldn't figure out how exactly to get it into a game or engine. There are lots of tutorials out there, i know,…