Hello everyone, I'm creating a series of game models to make a portfolio and I'd like to show them to more experienced people as I'm working on them to make sure they're as good as I can make them. High Poly model for normals etc. High Poly model with isoline display This is the blockout for the environment where the car…
Great start Elod! This has potential to be really good. My biggest gripe with this is aspect ratio and lens choice. The space is very compressed in the frame, so it looks like you're using a default 35mm in Unreal or something similar? Which breaks conventions of cinematic language when it comes to showing vast open space…
So I'm lookin to get a new laptop soon, and after browsing the selection at Fry's (not ordering one, gonna get one through Fry's), I noticed the three common vid cards that didn't suck were: - ATI Radeon Xpress 200M - ATI Mobility Radeon x1400 - Nvidia Geforce Go 7600 Personally I'm leaning towards the nvidia card, but it…
I would say most AAA games are ok with intersecting planes but you want less strands on those cards so the intersecting isnt apparent. going thick to thin as you go outward is a good call. You want some sort of cap under ur cards...this can be separate piece of geo or painted straight onto the head. For me, I like to have…
I’m a designer at a prop fabrication shop here in Burbank, and I’m reaching out to this community specifically because we’re looking for a very particular kind of unicorn. We’ve posted on the usual IATSE union boards and haven't found the right fit yet. The reason I’m posting here is that we don't just need a 3D modeler;…
This looks really nice! One thing I noticed is your tires don't seem to bulge at the bottom where they press against the road or floor. Kind of makes the car look like it's floating. Also, the rims seem to be all perfectly aligned, but some could be rotated a bit for realism?