So first get reference on the kind of lighting you want. It can be concept art, pictures, a paint over, or another 3D scene. Something to work from instead of trying to create it from your head. Like any other aspect of art it is extremely important to work from some kind of reference. Somebody posted a nice little mini…
there was that d'artiste gears of war book in which they explained and showed how they did the hair for the gears of war characters. One guy researched how to create hair for the models for a year or so and so he experimented with many techniques. A very interesting read. some related links:…
According to Forbes, Batman v Superman has set a new record for the biggest Friday-to-Sunday box-office drop for a modern superhero movie. The film dipped 55% from its $82 million Friday debut to its $37 million gross on Sunday. To break that down, the grosses declined 38% Friday to Saturday and another 27% from Saturday…
I have a great news: you can buy my texture collections with 50% off from March 7 through March 14 on the Unreal Engine Marketplace! "38 Architectural Textures" and "20 Metallic Textures" - you can easily find them in "on sale" section. https://www.unrealengine.com/marketp...tural-textures…
So, bit late notice, but one of the previously tba dates on the tour thankfully turned out to be London, and it's happening the 29th of august at The Fly in New Oxford st. (…
Hey Polycount, My name is Alejandro (https://www.linkedin.com/pub/alejandro-rodriguez/38/4a5/72a) and I recruit for the games industry. Thought to open up a thread to field questions any of you might have about all things from an in-studio recruiter's perspective. Feel free to ask me questions like: what is headcount, what…
Yesterday the Challenge "Beneath The Waves" had finished and I would like to thanks Artstation for this awesome event. I've learnt a lot from this working with a production pipeline focused on films. I will leave my entry here (https://www.artstation.com/contests/beneath-the-waves/challenges/38/submissions/25053) as I…
Hey everyone, This is a project I started to learn Maya's game asset workflow and as a test piece for hand painted textures. I've been using Max for the last 8 years or so and the change to Maya has been a lot of fun. The piece is based on a piece of concept art for 38 Studios upcoming MMO Copernicus. So far the…
Happy April Everyone, This week’s new free tracks are a mixed bag of music, user interface sound effects and ambiences, so: MUSIC: On my Positive / Upbeat page, we have: “Carefree Days in Groovyville” https://soundimage.org/positive-upbeat/ SOUND EFFECTS: On my SFX – UI page: UI_Quirky 36 - 38…
One way to create more stability is to create more indie studios with smaller projects. This would reduce the variance without requiring more overall investment. This is already happening over time but the process could be sped up. Instead of giving multi-millions to companies like 38 Studios through hand outs and reduced…