Hello somebody, it will be great help if you can help me out.... ;-) Lately I practicing Zbrush rather than 3dsMax, I saw many great game model (organic one) with high detail that created on Zbrush, I created monster foot, and realized that the mesh (or object ? what is called ?) is not planar on floor. Is there any way to…
You can apply here : https://smrtr.io/8-ZC9 Are You Looking for a Great Place to Work? Join the Game! Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness. We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Great job I was going to say the diamond (carpet) was a great choice to go with though (notman) already pointed that out. I like finished wood so if you create that tiny edit in the image for the door it would probably create that very clean look that is happening with the render. Love the focal point in the render I find…
I'm currently working on a small script to get around this issue. So far it's working great and feels so good when working in max but there's one big big......when you go into create mode, creating a box, plane light,etc....it stops you from creating anything because it goes to select object. I'm currently trying to figure…
Hey everyone! I’m a 3D artist specialized in architectural visualization and I’ve been in the industry for over 5 years. Recently, I’ve been thinking about diving into Python and I’m really curious about how it could help improve my workflow, productivity and income in Archviz. I know Python is widely used in the world,…
We are looking to assemble a team; or to add more team members to help create Nightmare: Origins. Our blog can be found here:http://www.garagegames.com/community/blogs/view/21860. It's a FPS/over the shoulder 3rd person survival horror game, with 4 player co-op; battle mode and more. The game is being created using T3D of…
So I made some progress with the blocking and I actually want to start working on the details. I adjusted the camera angle a bit but I'm still struggling with getting it perfectly :( Some building placements feel abit "off" But in overall I'm happy with the result I have so far! @Ryandec Good start, but your camera angle…
This character was created as a personal test and training project.
The main goal was to practice and improve my skills in character modeling, focusing on anatomy, proportions, clothing details, and overall silhouette. This is not a final production asset, but part of my continuous learning process. Any feedback or…