Hi guys, I have another question!! I have an object with multiple elements and want to duplicate one element but not the whole object. In max I can hold Shift and drag with the element selected to duplicate that element and then select from the options whether I want this to be part of the original mesh or a unique object.…
but the videocard interprets polys as triangle anyway. quad's fully arent magical dude, look at this. same object from two angles. It's a quad, but looks like its quite clearly made of two tris. that's how computers understand meshes. why would they make it read and create surfaces on 4+ sided objects when they dont need…
The rtt render in max doesn't reflect the final file. It renders a complete map. In your case, object is black because you have no light. However it (may) shows in red what are the pixels missed during projection. Be sure your cage enveloppes the highpoly everywhere. Try to reset xform your objects first. Under…
Has this changed in recent versions? I'm filling my object (mrgb checked, 'fill object') with the Flat Color material selected, and it's still just filling it with white (as in: selected objects don't highlight brighter, and changing the active colour doesn't colour the object) edit: other things I tried: filling material…
When baking AO using multiple texture sets, objects that are using one texture set aren't affecting AO on objects using another texture sets as if "Ignore groups" were unchecked. I created a simple scene to demonstrate the bug. 1. First object using texture set #1 2. Second object using texture set #2 As you can see AO…
I've been struggling with this on and off for a few days now so I thought I'd ask here on the off chance. Using the python bindings for the autodesk fbx SDK I want to take an object with multiple materials assigned and replace the assignments with a single material. I can remove materials from an object, I can create new…
Alright, I'm trying to render my Normal map but I keep coming across an issue. An error keeps coming up saying I need a UV cooridinate on my object. The following objects require map coordinates and may not render correctly. (UVW 1): OBJECT NAME I went and researched that all was needed was a UVW modifier. Tried that and…
Hi guys There's a piece of code i'm not sure how to write. Here's a small example of what i'm trying to achieve: I have two objects. They are parent constraint to each other. I'd like to write a piece of melscript to GET the name of the Parent object and load it into a Variable, if I have the child object selected. I'm…
Heya, So I was trying to figure this out by googling a lot of stuff but no luck :( This USED to work great before for me, but all of a sudden it started behaving like this, so must be some setting I've accidentally turned on I think. So I go into Lattice Point component mode, I want to do a drag selection over the lattice…
Hi all, My mesh consists of multiple different objects, that I need to assign different materials to in UDK. When I export from 3DS Max, I'm not getting these different objects having their individual elements show up under the LOD info in the static mesh properties such that I can plug in the appropriate material. I…