Anthony, you're going to have a pretty difficult time getting constructive advice and practical solutions to your problem with the way you're approaching this. The first thing is that you don't really seem to have an established idea of what this ship is, nor are you actually communicating that to us. Usually we use…
if you're looking at conventional (non-ML) algorithms there really aren't any very good ones for inferring a direction of flow from an arbitrary cloud of points cos it's just not a thing you can express mathematically. ML is probably the answer to this one. it's an ideally suited problem ... That of course means you'll be…
Dang, forgot WIP in the title... oh well. Working on a new interior environment (UDK). Primary goal (besides the usual "good portfolio piece") is lighting practice and zbrush fine-detailing practice, since I want to zbrush fine carving and engraving onto just about everything. Viking / Norse art was very notable in not…
Are you a talented Artist or Designer? Are you London (or at least within reasonable distance to make it down to the city for occasional meets) based? Are you keen to collab on an exciting project with the aim of Kickstarter'ing it into full-scale professional indie production? Do you like Sci-Fi, Space Operas and Pigs? Do…
This is a collection of weapons and prop assets I made while I was on spring break. I would like feedback for them while moving forward, or any tips that anyone can share with me when going through this process. Sharing any videos to help me improve is a plus, Just really looking for any feedback on them. To help everyone…
Thirsty for more interaction with other tech people? Or maybe just thirsty for some beer? Come join us for a Tech Art Round table in London on May 30th, including open bar, courtesy of Big Pixel Studios! Get your tickets here: https://www.eventbrite.co.uk/e/ta-thirsty-thursday-round-table-tickets-59557619443 What is a…
Its been quite a while since I've done any 3D modelling, but I still have enough of an understanding to kind of flesh out the models in my head, its just that I've always had a bit of trouble finding and locking off an efficient workflow that isn't sort of counter-intuitive. For example, right now I've decided to go back…
8monkey Labs, Inc. is an independent game developer bent on counter-revolutionizing the game industry. As a breakthrough move to set itself apart from the rest of the industry, 8monkey Labs has decided to develop a next-next-gen title. One-upping the current-next-gen industry is no small feat, though. It requires a highly…
Yo guys, just thought I would make a post giving my thoughts on something I find a lot of artists just getting into game dev and I think there a lot of people entering into the industry who complain that no one is giving them a job. I have personally been through it and from my experience and time in the game I've noticed…
In this webinar, Omar Gatica, Principle Artist at Infinity Ward, will share his experiences as a lighter and his overall workflow & process on achieving beautiful & practical approaches to in-game/real-time lighting. During game play, lighting plays a significant role in the believability and integrity of a story. If done…