Proportions and textures are looking much nicer and more refined, but his hands are pretty wonky looking, they're just looking like segmented cylinders atm. His fingers are far too long and I can imagine will look strange when rigged and posed. A more defined low poly hand like this would look way better. It gives you the…
Hey everyone, so I decided to start practicing hand painting textures. Keeping it simple to start out with, I began this sword yesturday. Critiques and feedback would be lovely, thanks! I plan on posting all of the textures that I do in this thread, possibly creating a mini scene.
Hey! I'm working on my portfolio project which is low poly VW T1 game asset and would like to get feedback about textures. The idea is that car is used in post apocalyptic world and final render I'll make in desert scene. There will be props in baggage hold and on the roof top, I'll add them later. Quickly rendered in…
I really like using these photoshop brushes from Kyle's Megapack. http://www.kyletwebster.com/blog/2015/9/10/megapack-cheat-sheets They're packaged as brush/tool presets in Photoshop. I know I can unwrap and texture the flat texture file in photoshop but I like directly painting on the 3D model. Is there a way to do this?…
Hi there ! We are currently developping Warsow: it's a FREE game based on the QFusion engine (a Quake2 engine which supports every Quake3 format... same textures/shaders/maps/models/etc.). As it's distributed freely, we've done all the art stuff from scratch. It's mainly cyberpunk themed with a good comic look (celshading…
Thank you! I appreciate the compliment! I updated the images one more time. A official final...final update on the post above. Definitely need to make this a stopping point. Still need to learn rendering, texturing and other stuff. XD
Yes, reusing existing textures already in use in the scene is a good optimization to do. The engine keeps textures in memory while it's rendering the scene. And often unloads textures when nothing is visible anymore that uses them. Because memory is a limited precious resource. You could still decide you want a new texture…
I just want some feedback on this character I've been working on. The textures are to blah and was wondering if anybody has any ideas on how to make these textures pop.