Sweet, this is great. Are you open to feedback? A couple things I noticed: * Some of the grooves in the ice seem to be bumped outwards rather that bumped inwards. * It would be nice to have some ice dust/chips on the props. * Glove shadows are looking clipped, might help to add an interior mesh.
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Below I've selected a few Environments and Props to get us started. As always, please feel free to vote on your favorites or add your own selections to this thread. Remember to vote by posting the concept(s), that you would like to see for the…
This semester, I had the amazing privilege of being mentored by Chris Cao and Vincent Joyal in the creation of props and environments. The original concept and art direction is by Romain Jouandeau, found here: https://www.artstation.com/artwork/A61no Also with lots of inspiration drawn from props created by Vitaly…
EDIT: Most recent progress: [vv]96924617[/vv] -- Working on an Adeptus Astartes drop pod in Maya as a little side project - currently doing a high-poly model which I'll bake down to a low-poly one once finished: Obviously a work in progress - I still got the inside left to model as well as the big turbine at the top, along…
Firstly, this is a fantastic tutorial and I'd highly recomend it to everyone who's looked at the interface and been turned off by the seemingly bizarre layout and function of it all. Nice work, Mistah Poop, sir. Now my question is how I'd go about creating an animatable low poly character if I've modelled with Z-Spheres…
Hey guys! - The concept is mine, although i didnt paint anything, just drawings on my own. - The large ship is a bunch of the drop pods put together ;P I thought it looked cool and accomplished the effect i was after - if i had more time i would make a unique prop though. - Yea, I went back and forth on the lighting from…
Drop the number of things your showing to 18 and make the thumbnails bigger. All the textures that go with an object put as one link and combine the textures in ps so when you click the link you see them all. Arange all the things in the same order, like with texture, wireframe, and texture. From the props side cut off the…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
Whoa! you've already put in a ton of work - very cool :+1: Anyhow some critique which may be useful. Firstly this scene wip, I think there's a lot of 'grimy rust' on what seems to be riveted boxed load bearing iron beams in between those concrete slabs and main roof supports, including that metal platform stairwell element…
Seconded. Hate Flash for the reasons Chris mentioned. Spend time creating assets for your portfolio instead of spending that time in Flash on something that won't really benefit you in any way. :) Just looked your site over. Some notes: 1) Low-quality thumbnails. 2) Right\left arrows in Environments loop back to the…