Hello, I'm working in a new contextual plug-in for faster modeling morph shapes. ShapeShop keeps all morph target shapes in the UVW channels of the objects. This allows a small user interface to preview the morphing deformation, and also to transfer topology changes from one mesh to all it's shapes. This is a video that…
So i've started customising my Maya 2011 interface to increase my productivity and i've noticed i hardly use any of the default right click functionality - basically only the component select and the top and the assign material (although i could probably live without that tbh.) is there a way of editing it so it only shows…
Download: https://dl.dropboxusercontent.com/u/2904948/MaxScript/Martinez_Macro_KeyEverything.mcr The K button in Max will set keys for everything but Biped objects. This is annoying when you are working on a rig that is a mix of Biped and max objects. This is a super simple script called Key Everything I made to replace…
I'm currently working with a very small team to develop a 2.5D fighting game for the next generation of consoles. Im responsible for the game design, interface design and some of the 3D modeling. I'm not the best modeler so I'm hoping to post my work here and get feedback you can find more info about the game from either…
Does anybody know why, if I have the EDIT UVW window open in MAX 8, if I select a group of points and go to detach them by pressing D - the main interface is picking this up instead of the UVW window. So if I press D which should detach my selection, it is actually Disabling/ Enabling my viewport behind? I thought it might…
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http://www.ensemblestudios.com/jobs.htm#ARTDEV Lead Artist Ensemble Studios is currently seeking a Lead Artist to help create new and exciting franchises. We are looking for mature artists with a strong work ethic who are passionate about game art, game engines, and game play. We are a relaxed studio environment; we have a…
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Been a Blenderite for nie on 15 something years. So the app for me now, basically fits like an old well worn pair of jean's, with age gets more comfortable and I think the current 2.8xx version UI/UX design is seriously dope...a no nonsense clean interface pretty much a joy too work with as a hard surface modeller. EDIT:…
hey maxime - regarding the GPL yeah its a trcky question - but there are bridges to renderman and vray for blender as well and none of these are opensource as far as I know. I guess if you set up your main programm in a way such that you pass the data to it via a command line interface or something similar it could work?…