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Faster modeling of morph shapes - A 3ds Max plug-in concept!

Hello,

I'm working in a new contextual plug-in for faster modeling morph shapes.

ShapeShop keeps all morph target shapes in the UVW channels of the objects. This allows a small user interface to preview the morphing deformation, and also to transfer topology changes from one mesh to all it's shapes.

This is a video that show the plug-in in action:

[ame]http://www.youtube.com/watch?v=D98saOhdfRE[/ame]

What do you guys think?

Thank you,
Diego
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