Hello,
I'm working in a new contextual plug-in for faster modeling morph shapes.
ShapeShop keeps all morph target shapes in the UVW channels of the objects. This allows a small user interface to preview the morphing deformation, and also to transfer topology changes from one mesh to all it's shapes.
This is a video that show the plug-in in action:
[ame]
http://www.youtube.com/watch?v=D98saOhdfRE[/ame]
What do you guys think?
Thank you,
Diego