I have a question about Directx 11. I've been curious to what it actually does, and how much of a workflow change does it pertain to when creating game assets? Are there specific things to keep in mind when producing assets for directx 11? And are there any extra mas, settings, and things to place in a shader when creating…
Hey folks, so I've decided to take a crack at BlackDonners KAR-18. Felt like I needed some more hard surface practice, and had not modeled a rifle in some time. I took a shot at a texture pass in Substance that I'm not too happy with, so I'm going back to redo that before I post any textured renders. Anyway, this is my…
http://www.gamasutra.com/php-bin/news_index.php?story=19522 So DX10 hasn't really made that big a showing (Lost Planet used it well, actually performing better in DX10 when all the settings were the same as DX9), and Crysis used it a little (cinematic motionblur, which in DX9 would cause bluring artifacts, from what I've…
Many people have been telling me to register an account here so I can get better critiques, so I finally have. This thread will showcase my models for the year 2011. Feel free to critique them harshly, just be nice about it :) In addition, this is my first post on these forums. Please bare with me as I get used to the…
Hey i wanted to see the Jordan Walkers Bath House scene in udk but when i wanted to change the render mode to directX 11 it never does! it just restarts udk in directX 9 is it me ho is doing something wrong or...? Thanks Ps. my Graphics Card is an NVidia Geforce 480 card, so it should handle DirectX 11 fine!
Our idea is to produce an Unreal Engine throne room environment inspired by the Medieval time period, taking inspiration from buildings and objects from that era of time. This floor plan shows the layout and specifics of the potential Throne Room, locating points of interest and assets within the room. This sketch shows…