I've been using that site for years. We do a lot of shirts for different events that need to have lots of sponsors' logos on the back. Of course they NEVER provide them as vector art in .eps, .ai, or .pdf format. A lot of times I'm just given a shitty fax of the logo. That site has saved me from having to redraw hundreds,…
Hey great stuff man nice tuts. Part 5 the first video doesn't go all the way to the end of the play bar it stops about 65% of the way IDK if that was intentional or anything but just wanted to inform you. GJ, keep them coming give us a humanskin/realistic metal/bone texturing tutorials. J/K. LMAO @ JOT!
Hello I did some reading earlier and it appears that unreal doesn't exactly have out of the box support for the concept of multiple different collision meshes eg. separate pawn and projectile collisions I need to support arbitrary meshes - it's not practical to author valid primitive or combined convex hull meshes for all…
Hi We are looking for a 2D artist that can do satire versions of real people for a fighting game. To start we need idle pose of 6+ politicians, with a fun twist. Style and size like image below. Don't reach out if you do not have the required skills and send prices and links to simular work. If you don't have anything in…
I mostly just do idle doodles, hoping maybe posting some stuff up here will encourage me to get into drawing more seriously before i start school. Didn't spend more than 10 minutes on anything here, should probably start working a bit harder on drawing. Sorry for the mixed-low quality, a lot of these were taken on a phone.…
There is a tutorial by Kevin Oxland that is great for using vertex paint in 3DS for terrain texturing. However, I never actually dl'ed the tutorial, i always just referenced his website and his site is down now. Does anyone actually have the pdf that they can share? Here's a link on this forum from a while ago discussing…
Hi Guys I want to work my hard surface skill and "man" made asset. As soon as I really like the style of the robot from creators of CreaturBox. I picked one in their new digital downloadable pdf (Buy IT!) Way to go : Highpoly modeling of all part I can see in the concept, fill in the gap on my own and then a fast sculpting…
Doesn't need glasses...kinda strange as I was just talking to someone last night on the topic of 3D movies without the need for them. Didn't really think it would happen this soon though. http://www.nintendo.co.jp/ir/pdf/2010/100323e.pdf Some rumors I remember reading last year claimed the nVidia Tegra would power their…
Hey again, since upgrading to ZB4 Subtool Master(Multi Append) doesnt work anymore. Everytime I try and append objs(1 or more) this error appears: I have the latest version of Subtool master, idk about ZB(where can I see which build I have?). STool master is just so much faster than appending all those subtools by hand.…
Hi I am just out of curiousity asking if there is any engine out there that allows for a realistic real time snow cumulation in game world effect. I do not mean a layer overshader of objects that pasts over a white or snow texture according to the mesh orientation but something that increases over time the thickness of…