Hello, I am a programmer in an Indie development group and we are working on a project with the Torque engine. I am looking for a modeler that can create models that can export into TGE (torque) ie 3D Studio Max or Maya. The models will need to be anywhere in between 1500-2000 polys. Its for six different characters and…
Greetings! I'm Tyler Jessalynn from TDGmods. I work as one of the Lead Designers, and am a big part of Hypertension. Hypertension is a commercial game which takes inspiration from an earlier game called Blood. We are currently in the progress of converting our old sprite based objects to newer lower poly models. It would…
Hi Folks newbie here * I created my first model in zbrush and I am stuck on the point where i want to apply some textures. I dont understand how to do a proper unwrap? * I had few subtools and connected them together, after what I dynameshed it so it will become one piece and zremeshed it to reduce the polycount. (i dont…
Ok so this is an odd question I guess. To start with the obvious answer is very important, they are of course a necessary part of production now. BUT Is it not the end result and speed that's the most important thing to a studio? HP models are really only good for other artists to sit in a circle around. (though I guess…
I am not a kid, I am in my mid 20's, I quit a partnership with a successful marketing company to go from making good money to living on savings to do what my passion is, and that is making games. I need a 3D Modeller and Level Designer to help out, I can only do so much. I am using Rapid Proto-typing to deliver a playeable…
So, I started this project a while ago: https://www.facebook.com/TouhouKart It's been making slow progress recently for a number of reasons, but progress is being made. In fact, the game is quite close to being ready for a demo release. The trouble is that the project has gone through two character modellers, one of whom…
Hi there ! I'm working with 3Ds Max 2012 and been making some models to use for Source Engine. I always had troubles with uv seams and after i found out about the viewport canvas tool, it was like freakin christmas to me :) . But now everytime after i got rid of the seams with using the Clone Tool in 3d viewport and after…
Ambient Occlusion is often different across the surface of the model, so it usually needs unique UV space for every surface. However some parts of a model could have the same occlusion, wheels on a car for example, so you could overlap those UV parts to save UV space. Normal maps typically have a lot more reuse…
Hi guys first of all I really appreciate for you helps. 1-I need some tutorial for learning ornamental modeling with Lovely MAYA. 2-what is best DCC for ornamental modeling? 3-what is best pipeline for ornamental modeling? Thanks in advance.
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…