Hi all, I'm building an AR hair try-on feature for a premium iOS grooming app (ARKit). I'm looking for a real-time HAIR specialist to create men's hairstyles as optimized, game-ready models. IMPORTANT: This is real-time character hair — hair cards / groom-to-cards workflow. Not sculpting, not photogrammetry, not…
Building a time machine so I can travel to May 19th as I type this !! Just right click and " save as " and let it idle until it starts to download ..it took me a good minute of letting it sit before it started to download but I got 80k/sec after that. http://www.movie-list.net/exclusive/star-wars-ep3-trailer-640x360.mov
Hi! Your work looks really good, I especially like the Hilda project, it reminds me of an unpixellated version of something I would see in A Short Hike. The advice I got when I was applying for jobs and curating a portfolio was to pick 3 or 4 of your best projects and cut everything else, then after you have more good…
Hello wonderful Polycount community, I'm thrilled to embark on my journey of learning Substance Designer, and I would love to hear your friendly advice and insights. As a newcomer, I'm seeking guidance on the most effective ways to learn and get started with Substance Designer. I warmly welcome any suggestions or tips on…
When I'm stuck on getting started with a model, I think it helps to examine models that other people have made, gives me ideas for how to tackle things. An example, searching the web for "sketchfab 50's car lowpoly" https://sketchfab.com/3d-models/low-poly-1950s-car-2045e51f13024c07a6f0ed8a650c7905 Then you can use the…
Hey everyone! This is my first time posting here, and I am very excited to finally share a personal solo project I have been developing in my free time over the past couple of years, alongside my full-time work as a 2D artist. What started as a small experiment gradually grew into a playable prototype. I’m posting some…
Hey all! Complete beginner to Maya here- I recently began a Digital Tutors subscription in an attempt to start creating some of my own Dota items in the workshop. For anyone who has been through this process before as a beginner, which Maya tutorials have been the best for laying the foundation? I have completed the…
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…