here's several things I apparently need to spell out to you: * They don't need to resort to being shameless whores to sell video games to mac users. It's not like they don't do just fine in the much more competitive PC market with many, many more options. * There isn't a second thing. They don't need to resort to being…
Hello, I had a couple of questions, the first one is regarding converting uv shells to smoothing groups. Is there a way to do this in Max 2013 without tex tools? I've had some issues with textools and it looks like they don't update them anymore so I was wondering if maybe new versions of Max have this feature built it or…
The good news is that animations skills
are animation skills not matter what, so the transfer to 3d hopefully
won't be to difficult! I only have time to critique one
animation currently so I'll pick the spell cast animation since it
has some nice potential. You have a nice start. If you're comfortable
with 2d animation you…
Selling my adobe cs 6 student master collection and my quixel ddo license. the ddo license isn't legacy and is the current one. the ddo license will go for 25 us dollars while i haven't figured a price on the master collection student version, please post in the thread offers and i will consider. i want to sell these…
I would like to know if I can sell Speedtree files created for Unity in Unity Asset Store and in other 3d stores such as Cgtrader and 3d Squid? Regards
Really? People actually do this? Wolfire gives out the source-code of Lugaru as a thanks for all the charity money they raised with the Humble Indie Bundle, they specifically state (in the blog iCoder uses as proof nontheless) that it's for mod making and that they may not use the code to redestribute the game without…
Hey guys, I have been working on my scene using UE4. Any idea or recommendation if I can sell my scene? If yes, where should I start looking? Thank you :)
I created my 400k low poly meat-stand in Maya, and then I UVed it stacking shells of objects that I duplicated on top of each other to save space in UV map. Then I went to ZBrush to add some details and smooth objects. I sudivided objects that I modeled, but then reduced polycount in decimation master. I didn't rename…