@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Hi Folkz, just have some trouble with a shape i have forgot to model in the slide of the gun. Are there any possibilities to model it in, without to start from begin? This is the problem: The problem is...when i extrude those faces out, i get this border edges which are wrong. I have tried a lot of things, but never get…
Hi. I'm trying to figure out how i can save materials you get in Zbrush on to my highpolys vertexes so i can bake them out in xNormal later. Only thing i seem to find is if you have UV's but i want it straight on my HP object.
So, I don't have an update right now. Had a couple of stressful weeks. You know what I do have? A rant about ZBrush! I decided in a little free time I had today between things to play with my brushes again. So I started diving into more settings, and it's so frustrating and stupid. Someone tell me, exactly why does ZBrush…
Alrighty, sorry if this has been asked. I did a search but didn't really come up with to much relevant... Any who, I've been able to get my simple model UV'ed and what not, but how could i save the UV map to an image so that i may do the texturing in photoshop? I have a feeling that it'll be really obvious and make me feel…
I bet this one will go fast. "I was designed like this because you are more comfortable interacting with your own kind. If I didn't wear a suit, it would defeat the purpose. "
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
this is really just sub thread for another problem i'm having in relation to rendering... padding is 18, element is black, size is 512 and sampling is 128 samples per pixel is 1 instead of 1/4 all other settings are default. scene is setup with a single skylight on the otherside of because without it a big black spot would…
Hello Polycount! My name is Jordan and I'm in my last year of university. For my final year project I have been working with another student to develop a short 3D animation in Maya. We're participating in a YCN 'Save The Children' competition and our brief is to deliver a creative resource that will inspire and motivate…
Been asked to save textures in Bitmap Format and am a bit confused as have never done this before (usually it's tga, tiff, png or jpeg). The only option I see in Photoshop is 'Portable Bitmap (.PBG .PGN .PPM .PNM .PFM .PAM) Is that the right one? edit : hold on, it's .BMP isn't it?