There's no hard rules, but generally most the of the stuff is geared towards game art or real time rendering. A lot of the highpoly sculpts and 3d prints that get posted are people that generally post game art, but are also trying something different. Don't expect to get much help or feedback about VRay, Mental Ray, or…
Not bad. The link to the concept doesn't seem to work but what I can see from your model is nice to look at. Don't use Vray to render, either take screenshots from within UDK, or use a real-time renderer in 3ds max, such as xoliushader. House looks very high poly please could we see texture flats and a wireframe? Keep…
I'm testing my normal workflow to build my wooden shack in 3DsMax and always struggled to get decent results with normals. By browsing the polycount-forum i found lots of praise for the marmoset baker, so i tried it out, and it works like a charme!.. ..Until i load my maps into 3DsMax sadly, here are some screenshots of…
Thanks everyone for the advice. After sleeping on it, I figured out that I was looking at a small detail and not the scene as a whole. Throttlekitty@ You are right about the flooring, although it is of the period, the wood flooring looks too nice for a cheap motel. Vanity@ Now that you point it out, it does look like a…
I remember talking about this and the conclusion that was reached was: there's already overlap. Games and Movie pipelines are increasingly getting similar. You see people posting high poly sculpts in the 3D section even without the low poly/game ready mesh. There have also been art dumps where entire assets were rendered…
Hey, Polycount! can finally share with you my latest collab project, Lo'Gosh, in which I had the pleasure to work on with two talented Brazilian friends. More info and images: https://www.artstation.com/artwork/OyZP5e "Lo'Gosh" fanart is a cinematic asset, inspired by the World of Warcraft Lo'Gosh character. It was…
Vrav: Jeebus, you're right.. it does look like that! Never seen those guys, tbh, but they are fairly cool. Rens: Aww, we buddies! No fuu. Keep up the practicing-- you do good stuff :) killingpeople: Better photos? But...but... those ones of vodun man are pretty good! Pic links to an enormous res one where there can be seen…
It took me 3 years to get my work to a point where i was happy enough to produce professional work. My adventure started in uni, i never knew i wanted to do 3D, i started in multimedia/web design and hated it. Switched to the 3D course with no prior knowledge of any 3D/2D programs, was a bit of a struggle at first but it…
Hello polycounters! I am glad to be part of this forum and thats my first post there. I am an architecture student with love for 3d modeling and concept art. 6 months ago, i 've started to study about 3d modeling and 3dsmax with vray. That;s some of my personal projects i made. Hope you like it and let me know what you…