Hi there tigerheart! Interesting thread. It's been long time since I've touched something similar, but here it goes. There are some points to consider and obvious omissions in you script seen in last image you posted: 1. I don't see the script even working; there is no copy made for the other side. 2. There are no bone…
Hey guys. I have a dilemma. I can see pro and con for both and swinging between the two ideas. I'm modeling a dragon with a bone spine. Now I'm making the retopo. Would you sew the bone into the body have them separate? Considering: * Animation & Skinning * I'm using PBR (Substance Painter) textures * Polycount & UV space…
Hello For exercise and study purpose I'm making a low poly human character with only 5 bones (body, legs, arms) with harsh weight (1 weight per bones). I'm toying with edge case to learn and develop a better intuition for more complex modeling case. I'm currently using a gingerbread man for test and have had success with…
I love the updates. The noise control on the foliage is really well done. But I'm still confused about whether this is an interior or exterior scene? It seems like for the cave you a clear composition and focal point in mind. The exterior exploration has really good lighting and accompanying material work at this point. Is…
If this is too offtopic, please close\nuke the thread. I just thought it'd be funny to post here since you've all known me for like.. forever, and this is totally bizarre. http://fightland.vice.com/blog/meet-the-jon-jones-who-keeps-getting-nasty-tweets-meant-for-the-other-jon-jones I think it's hilarious that in the 15…
Hello! I want to make cobblestone floors for my project, and to achieve a more detailed look, I thought to displace it. However, the base of the stones is pinched after the displacement. The map is done in the designer . Hope you can help me figure out the problem.
1) Yes, helper bones rock. They prevent the collapsing of the joints when they bend and twist. Bend bones work for elbows and knees and such, and twist bones work for biceps and thighs. They are hard to wire into a biped because bipeds use quaternion (TCB) keys and Max bones use Euler (XYZ) keys. Max 8 has options for…
Off to a nice start. Its flat, normally noses have one center ridge not two. It's not impossible but it is improbable. It has a pretty big divot in the side. It lacks the bump where the bone stops and the cartilage starts. It seems to be all thin skin over cartilage when there is a bit of fatty tissue or softer cartilage…