Hey guys. I have a dilemma. I can see pro and con for both and swinging between the two ideas.
I'm modeling a dragon with a bone spine. Now I'm making the retopo. Would you sew the bone into the body have them separate?
Considering:
* Animation & Skinning
* I'm using PBR (Substance Painter) textures
* Polycount & UV space
Which one would you choose and why?
Thank you!
Replies
The example below has AO baked into the main cylinder but the ugly black parts that are normally inside of the spine are starting to creep out as they slide around. It might be acceptable on a quick, fast moving character that doesn't have a lot of screen presence. But then it might be totally horrible if it was a creature as big as a house and it slowly lumbers by you.