This is my first time modeling mech and is been really fun. I would love for some feedback on my WIP from you guys. I'm still working on doing the UVs and painting it.
Starting to beef up my portfolio with this Jumper Mech I found on cghub.com. Here's the concept by the amazing Soren Bendt Pedersen. I really love his concepts and visual language. http://cghub.com/images/view/138398/ Here's my blockout. LATEST UPDATE!
Hi guys! I want to share my latest project "Mech Alphas" and here is the first set Hope you like it GUMROAD https://gumroad.com/l/IlkLc ARTSTATION: https://www.artstation.com/pauldavemalla
Hey guys, Might as well post this as a separate finished project too :) Here's a little mech porcupine I've done over the period of 2 weeks. Concepting done in zbrush and textures done in Substance Painter. Let me know what you think! Artstation link: https://www.artstation.com/artwork/lVV0Ge?commentId=2006779…
For a university assignment, I had to make either a mech, or a vehicle,so I tried to make the Walker gear/D-Walker from MGSV Please let me know of any improvements I could make to this piece :) Thank you!
Hey guys, as part of my uni course I've been tasked with creating a Mech. Here's what I've managed to construct, let me know what you guys think! What you like, dislike, things I could improve on etc! High poly! Low Poly!
Yet another mech, this time heavy, doing for fun. At first time done some research about how to start. proceed to blocking detailing goes through each part now going to build lowpoly to proceed with texturing with Substance Painter
I'm inspired by Anthony Yoshida and Masterxeon mech modeling so I've made this after 9 sculpting atempts. I'm looking for advice and critique to improve this on all levels.