Hi everyone .:) It's been a long time since I don't post something.:poly142: So I continue a "old project". It's a part of my desktop with PBR render. Here a wip with old albelo : Here the last update : All comments and advices is welcoming :poly142: [edit] I changed specular of subwoofer, the emissive of lamp and the…
While i'm getting the hang of PBR in plastics and metals, i'm having a hard time working with them when it comes to environment modeling. Does anyone have any good tutorials or articles on the subject?
Hey gang! Anyone know a reliable way/guide to transferring a set of pbr textures from one mesh to an identical mesh with a different UV layout? I had some trouble with the normal map last time I tried this from what I can remember. Thanks in advance
Hey folks. I decided to make a cracked concrete with some mud inside the cracks to push my PBR skills. Hopefully you can give me some crits. I rendered the texture in few different environments. Here it is:
Hi Folks, I thought I would share my recent work; Real time Mauzer built to practice texturing for PBR. Rendered in Marmoset. Software used: Maya, Softimage, Zbrush, Photoshop, DDO, Marmoset Hope you like it.
Hey guys, here's my lastest project project. First pbr stlized done in substance painter. I really liked the end result. Done while doing a awesome mentorship. Better quality / Marmoset : https://www.artstation.com/artwork/4bEy4W
What is the workflow and tools for managing PBR based trim sheet atlas? Is photoshop and manual labor the current way to do it? It is pretty straight forward if you don't have lots of stuff but keeping complex high resolution atlas with all channels is very labor intensive.
Hi all, I just ran into this site, thought it might be interesting to share. http://poliigon.com/ pbr textures /tiling materials (diffuse+normal+ etc etc), 30 day free trial. example from their site: Anyway, hope its usefull to some of you guys!