I'm having some trouble scaling a head bust i've been working on. The subtool scales fine but when I go to resume working on it in higher subdivisions the geometry breaks. I've tried scaling inside Zbrush and in Maya using Goz and still does the same thing. I've tried scaling it gradually and I can see the geometry start…
I'm relatively new to animation projects and was hoping to get some advice on the best way to break a job down into billing milestones. The video will be about 45 seconds long and is showcasing a piece of furniture. What milestones would you bill the client at? Any other advice you have is appreciated as well Thanks
That's pretty cool but I think we're a long way away from them actually being able to read our thoughts. This system is based on prior knowledge of your brain activity when experiencing a given stimulus. In order for them to make accurate readings of your thoughts they would have to map all possible states of your brain…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Scott Stienberg (one of the few people on TV who doesn't talk out his ass when talking about games), posted an interesting article for those looking to get into the industry. "(CNN) -- Breaking into the video game industry doesn't require fancy degrees, insider knowledge or a well-connected ex-roommate. Better still,…
So i have simple box model, simples possible with 8 vertexes and i want it that in Unity3d when it is hitted by other object to fall into pieces/explodes. I could cut it and break it my self and then animate every part by itself but it would take too much time I guess. So is there some automatic way of doing it? 3ds max…
Hey Vig thanks for the input. Definitely rolling waves, but will need to barrel and then break on the surface (think surfing) Particles for sure Player will be on the wave At this stage the wave will be isolated from anything else (apart from sitting in the ocean) but will roll in break and flatten back out rinse and…
Very informative video for beginners about how to see and break down the face into smaller components to draw (and sculpt) https://www.youtube.com/watch?v=8T3cxSySI2Q&ab_channel=WIRED
Hello Polycount, >_> This is my work in progress on Heisenberg from Breaking Bad. I'm currently a graduating senior student at SVA. Crits and comments welcome! Also I have NO IDEA how to use fibermesh yet >_> any links to fibermesh tutorials would be much much appreciated! Zbrush viewport ... T_T dont know how to BPR yet…