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[WIP] Breaking Bad - Heisenberg / Bryan Cranston

Hello Polycount,

>_> This is my work in progress on Heisenberg from Breaking Bad.
I'm currently a graduating senior student at SVA. Crits and comments welcome!

Also I have NO IDEA how to use fibermesh yet >_> any links to fibermesh tutorials would be much much appreciated!

breakingbad_bryanCranston_heisenberg_wip3.png
Zbrush viewport ... T_T dont know how to BPR yet

breakingbad_bryanCranston_heisenberg_wip4.png
Wires etc ...

reference_sheet.jpg
Reference sheet


I'm kind of new to forums. Thanks for looking!

Replies

  • BarnabyJones
    [ame="http://www.youtube.com/watch?v=oPy4xjDeXbY"]ZBrush 4 - Best Preview Render - YouTube[/ame] bpr tutorial might help with the fiber mesh
  • sculptn
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    sculptn polycounter lvl 7
    Amazing model solid likeness have not seen any indepth fibremesh tutorials yet though.
  • vreza
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    vreza polycounter lvl 12
    great start.
    my teacher used to ask me to turn the model and the reference upside down for even more likeness.
  • toilet_bear
    bryanCranston_heisenberg_zbrush_wip.jpg
    x_x coming into maya now...... maps exported from zbrush. yea i cheated a bit on the render with some photoshop curves and chromatic aberration >_>

    also edited his jaw a bit slimmer, and his neck a bit thicker. was worried about pencil-neck.

    crits welcome and appreciated!
  • Fred2303
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    Fred2303 polycounter lvl 7
    great work mate! dont know if your stilll in the sculpting phase but if i can make one crits it would be to add more shap and roundness to the wrinkles,inside and outside, a little bith like folds on cloths . it will add a lot of realism to your sculpt. keep it up bud!
  • Fred2303
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    Fred2303 polycounter lvl 7
    also what matcap did you use in the first shot?
  • Talbot
    This is pretty sick. I don't really have any crits so I'm just going to watch! :)
  • toilet_bear
    @Fred2303: thanks, I agree the wrinkles need some more shaping. Would that be best done with dam_standard + inflat? (and maybe some clay?) Also the matcap I was using was skinShade4 with some wax preview. I've also been using Danny William's custom zbrush ui (pointpusher.com) So cool!
  • KennyTies
    This is awesome! I agree with fred push the wrinkles a bit more and maybe make the wrinkles on the cheeks a bit more defined. Keep up the great work! And I cant wait to see some progress!
  • Sputch
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    Sputch polycounter lvl 18
    Great likeness! The sculpt is really nicely done and the texture adds a lot too. Get on that BPR for the fiber mesh! Although, you might want to use a more sophisticated hair system for a model this nice to do it justice. I agree on the wrinkle comment even though the ref has some wrinkles that look pretty open and simply carved in esp. over the the brows. I think your brush recipe would definitely work, you could also try just lightly running the pinch brush over the length of them with lazy mouse on and then using "replay last" to increase the effect with control. Might work.
    Kickass work! Doesn't look like student stuff to me.
  • Fred2303
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    Fred2303 polycounter lvl 7
    i think a little bit of both inflate and damn standard, on way that i tend to do it is to use the dam standard with a big size, lets say for you case about 1 to 1.5x the size of the eye with a very low z intensity like 5 and poss over the wrinkes that are already there . it will give you a nice subtle V crevice . that and a little bit of inflat and i think youll be alright ! :D ill go check that UI thanks ! i am currently sculpting a bust too so thats why i was asking for the skin matcap because it looks pretty good!
  • BigK
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    BigK polycounter lvl 4
    First I want to say that I love this show and you have done an amazing job capturing the likeness of the character. Not only does it look like the actor but you have started to portray the emotion of Heisenberg (especially with the wrinkle placement about his right eyebrow). The show has many times where it is just close ups of this characters face and the emphasize his facial emotions. So where you have really gotten close on his likeness I think there is room to further grasp his emotions. There is one particular facial expression that Heisenberg has that truly embodies the character, you are close to having it but I think if you focused on his left eye (the right eye as we see him) you could capture this emotion better. Usually he tightens the muscles around his left eye, almost squinting, but he leaves his right eye normally open. Its a simple look but with how often Heisenberg uses it, it has become the recognizable facial expression for him. If you were able to express this look with your sculpt I think everyone would more easily see Heisenberg in this bust.

    http://images.wikia.com/breakingbad/images/e/ed/Bbs4bio.jpg

    you really have something special here.
  • toilet_bear
    Thanks for all the feedback and encouragement everyone!

    I need to render this out for a class right now, so I'm on a bit of a deadline... but I'll definitely revisit and fix the wrinkles as soon as I can (as well as look into conveying a bit more characteristic Heisenberg facial expressions). Heisenberg has such a great scowl throughout the series.

    Also hmm, I don't think this cleft nose is working for me.... >_> Also does anyone else think his neck is weirdly shapen here? >_> ?
  • KennyTies
    I think the cleft nose is fine as it is. The neck could be thinned out just a bit right now. Keep up the great work!
  • mbischof
    Keep up the good work!
  • toilet_bear
    screenshot.jpg
    The sss I was doing wasnt so good before, tweaked them a bit, painted new maps. put in some poly alpha eyebrows... hair & 'stache next. Hmm feeling like my lips are lacking a bit of normal map definition. also need to give sclera some texture... mental note to revisit that.
  • toilet_bear
    heisenberg_bryanCranston_zbrush_maya_3d_2.jpg
    >_> first time using maya fur last night. >____> gah grooming it is so tricky. anyway here's more wip. i kind of cheated some photoshop in this image... (blur, contrast curves, a few hair strands to fill in patches, defringe) but most of it is from maya mental ray render.
  • af3d
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    af3d polycounter lvl 10
    Really good job so far, you have the workings of a really good portfolio piece. Now for some crits- bump of the specular highlight on the tear ducts, there needs to be higher contrast in that area because right now it doesn't look nearly wet enough, almost like a flap of skin. I'd also make the specular color of the iris a bit more saturated so the eyes glow a bit more, as well as making the eye whites a bit more yellow towards the iris and pink towards the eyelids.
    The skin needs more contrast in the texture- you did a really good job on the sculpt and wrinkles and you started to add contrast towards the top of the forehead. Use the reference 2nd from right top row for the the skin, I think your texture is either too saturated at the moment or too dark, Walter tends to be very pale since hes in a lab all day. His skin seems really soft and dry right now- so maybe a bit of a noisy spec map may help achieve the natural skin tone you want. Also I think you give some more loving to the lower part of the lower lip, needs more contrast. Also has the sculpt changed since that first set of renders was posted? The bottom of his chin seems off to me- maybe soften the protrusion of the bone- the skin should seem loose around that area- I think its because your jaw line is too strong. I know I'm giving you a hard critique but its only because you have a really promising piece of a badass character.
    GREAT JOB SO FAR!
  • Rapture117
    Phenomenal work Bear! Huge fan of Breaking Bad & you completely nailed Walt. Seriously though everyone, watch the best show on tv!
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