Papa has a brand new bag... and by papa I mean you. 8Monkey Labs released version 1.4 of the Marmoset Toolbag Marmoset Toolbag 1.4 Announcement New Features: * 9 new high quality sky lighting presets * Over 20 new light gel presets * Improved depth of field effect * Automatic check & installation for new versions *…
http://www.digitaltutors.com/11/training.php?pid=1148&inf_contact_key=fbf1d0d72d097e727bb83cf3692e5620ba7d1ea5a59a30d2dcc295a595015dd0 Digital Tutors do a good gob with wide coverage tutorials for Mari. Their 2.0 training comes in at about 4 hours.
Try to get your hands on this tutorial: http://www.thegnomonworkshop.com/store/product/1149/#.VekuAZd0rsY it shows one of the ways to get that effect. (You will need to mask it more not to have it everywhere, but the process is the same)
Here's a head model I'm working on. This is the first head model I made which I'm happy with The head is 1146 tri's and the glasses weigh 132 tri's. The eyeballs are separate spheres(which are pretty dense). The body is to be modeled also. CnC welcome!!!
My first time learning PBR methods. It was a bit of a learning curve, but I think it'll be a lot easier than the old spec/gloss method from here on out. The model is 1146 tris.
really!? it's working for me.. well shit dudes.. it gave me a vicious boner too.. vid: http://quakersnet.sponsored.by.clanserve...451527f0dedd05e codec: http://www.free-codecs.com/download_soft.php?d=1144&s=266 i tried..
Here is my progress on the pick tuning, hope you have any critics this time http://imageshack.com/a/img850/6143/aoo0.jpg http://imageshack.com/a/img20/1149/j7iw.jpg http://imageshack.com/a/img841/15/jq8o.jpg
Here's the finished Zipper with an alpha render to remove the background. He's under 1200 tris (about 1140) and a 100x100 texture. I can make an up-res texture but think I'm done with this chap. Uploaded with ImageShack.us Uploaded with ImageShack.us
Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…
Hello guys, I am currently working on a Maxscript Tool for 3ds Max called xNormal Batch Baker. I have created this tool to improve my workflow between 3ds Max and xNormal when I'm baking maps without exiting 3ds Max. I've tought that maybe could be useful for the rest of the community. xNormal Batch Baker for 3ds Max -…