Hey so I'm currently modeling a character and I'm a bit stuck because I don't know how to approach posing him. He is wearing a long robe sort of thing and should have his hand on the head of another (smaller) character. Should I model out everything in T-Pose and then rig him to the pose I want? Is this standard practice?…
My problem is that I've asked questions about triangulation and game modeling on the forum before and learned a lot, but I've actually encountered an error I can't solve. I've configured my model's UV, Normal, and topology correctly. But I'm experiencing stretching in my models. I'm investigating the cause and how to…
Hi everyone, last days I've been working on a real time car for my first time, experimenting the "full poly" technique used in curent gen racing games. I would like to have your opinions on the model, not really about the artistic accuracy but more on the technical part. I want the model to be game ready so tell me about…
More than 17 years of experience in the videogame industry, I have always worked in character modelling and texturing, although I have also created scenarios and objects. Here are some of the entreprises I have worked for: These past months I have been replicating modelling techniques using High and Low Poly, and also…
I had found one of these at a rare and antique gun store recently, and I really wanted to model it. I was able to get the complete weapon modeled and textured over the course of 6 days straight working a couple of hours every evening. The only game I remember seeing one of these was the first Call of Duty: Black Ops. The…
I am looking for a 3D artist able to create cartoon character also rig + animation. Constraints are 3500//5000 tri and 512x512px diffuse for Unity-PC engine. Here is a preview of the character + dog : http://www.pressfire.no/image/screenshots2/0/877/1017/ss1_thumb.jpg There are many other characters to create. We provide…
Hello, I'm looking to hire a few 3D artists (or one depending on the scope of your skill set), for an independent project. I would be needing several models of a diverse set of characters such as robots, soldiers, creatures and environments as well. I would need someone to rig all of these characters, the rigging must be…
With your next model i think you'de benefit a lot from modeling a highres model first, and using that to use as a base for your normals. You wouldnt have to model in the fine ornamental detail or anything, but the base shape and things like the trim would look much nicer.
Howdy. :) I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm…
Hey guys, this is a character name Hawk that I did for my character modeling class. It is my first time bringing a character from start to end and I learned alot in the process. Such as inoganic+organic modeling tips that I've gathered from some of the kind members here, just like to say thanks as it definately helped me…