Thanks guys, I am doing that now, it was great to have your help and options. Im only generating one diner floor, and everything fits and im just aligning those cornors to the grid to stop it poking out. One other question do i repeat the same process for the floor exterior of the bulding, e.g create floor tiles that…
I dont know about portugal but over here we have coffeeshops that sell weed and hash legally, but you can only get and carry a certain amount for it to be legal, they wont sell you more than the legal amount you can have on you(which is 5 gram, 1 gram costs about 5, 1 gram is enough for about 5 joints). Also it is illegal…
Proportion Checking - With the reference material and knowledge of the skells in the game, the modelling of the Skell will be done in three stages - * Step 1: Model the base frame * Step 2: Model the generic armour * Step 3: Model the vehicle components and specific armour This structure is in place so as to ensure the…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
I never thought it would end like this, I can hear the clinking sounds of those things crawling all around the house now. It was so peaceful here, until that night. The night he came, preaching of unification and salvation. They didn’t believe me when I said we should run him out of town, and now its to late. The screaming…
I come from purely 2D background, so perspective throws me off. I cannot sculpt a face when it's on. As for the face it's fine, it's just super stretched. It has nothing to do with your personal features :D I've made some quick adjustments in photoshop to show you what I mean. I made it wider, moved the whole eye area down…
Hi iamonlywill. Unfortunately Shiniku is right. Your facial topology need a lot of reworking if you want it to deform correctly later on. Read carefully the links provided and dont be afraid to redo parts if you have to. I know it sounds horrible to hear this but there are plenty of 3D artists here that lost nights of…