Yo Polypeeps, In an effort to bump my environment art abilities, I'm recreating the Zeyne Emre Residence apartment, built by Fields Studio. I have a layout of the location built with some blocked in assets, but for now here's a small prop of a modem I've just textured. I'll drop more on here as I complete them. And here's…
About the Project A browser-based 3D social platform where communities hang out in shared virtual worlds using customizable avatars. Think of it as a cozy, low-poly metaverse rendered entirely in the browser with Three.js. What We Need We're looking for a 3D environment and character artist to create: Avatar Base Model &…
Uth Duna Gunlance - Monster Hunter Wilds Game Ready Prop Maya, Photoshop, Zbrush, Unreal Engine 5, Substance Painter Referenced Image Loved pouring myself into this piece, I was pushed to learn several new modeling and texturing techniques that will surely assist me down the line.
Starting next month, the monthly drop for Substance Live users will be available directly on Substance Share. For this month, you'll have to go grab it on our forum. We have prepared a bunch of assets around the Nordic theme this time: several brushes, 2 smart materials and 2 substances (1 filter and 1 texture, with source…
I would probably get rid of your character art from your portfolio, they are by far your weakest pieces and you have improved more since then. I think the main issues I see is the texturing. I am looking at your Wheatley model and I have a feeling you are not baking correctly? If you didn't have a highpoly version of the…
its less about marketing and more about identifying what people need and how they need it. Essentially, in short, people are looking for large libraries of consistent work. Not a handfull of props in this style and a char in that style and a load of random stuff, but 100 consistent high quality props for example, that all…
This is not going to be much news to anyone But I thought I would share it anyway. This can be applied to more than just apples of course but this is my general workflow for making such smaller props and piles to be placed in marketstands or boxes. This is a pretty quick way to get in some color and life in environments…
Hello all, I'm working on building a little tool (originally in maya, and then a version in max) to prep models for Z-brush, and I was wondering what sort of functions and tools people would like to see. as of now, I'm planning on the following: * Bevel all hard edges on the model to hold the hard edges while subdividing *…
Wages per asset ought to drop with better technology and workflows, but games still have huge content requirements which are inflating all the time. Automation usually lets workers either accomplish more in the same timeframe or else spend more time at a high level (working on scene composition instead of handmaking props…
Hello. So I've been texturing my assets recently with unique UV's, however I've been reading around and a lot of people are talking about how using tiling textures for some props would work better for them. I have concerns though, and I hope I can get them addressed so I have a better understanding for it. The prop I've…