Hello all, I'm working on building a little tool (originally in maya, and then a version in max) to prep models for Z-brush, and I was wondering what sort of functions and tools people would like to see. as of now, I'm planning on the following:
- Bevel all hard edges on the model to hold the hard edges while subdividing
- an option to show faces that are extremely small or extremely large, to assist with even subdividing
Are there any other features that you would like to see on a tool like this, or do you have any comments about what I'm planning on?
thanks for any input
-t
Replies
Another thing which could help on certain meshes would be adding a relax modifier with the option keep outer edges active.(for max only i guess)
I don´t think beveling all hard edges is a good idea, on corners it generaly produces tri´s or ngons which are not really good for scultping apps.
do you have any better methods for holding hard edges?
might be nice to highlight 6 pronged stars also. 6 edges merging at 1 point
Or you could subdivide the model without smoothing it in zbrush
Or you could use crease edges in zbrush.