I am currently working on a uni project and have run into a problem when I reimported one of my walls. The problem happened after I applied a multi Sub Object onto the model and reimported it. I have tried applying another material on it in 3ds max with no success. Any help or insight would be appreciated
Posting this to ask people if there is anything i should add to this before i go on with unwrapping and texturing. http://imageshack.us/photo/my-images/11/28793114.jpg/ http://imageshack.us/photo/my-images/69/77877286.jpg/ if anyone can inbox me on how to just have my image instead of the link. TY
WHOA! 3 page thread! None of my threads ever get this long! Should get jumped more often! Thanks for the all tips/advice/humour, guys. Usually I always look out for what's going on, because it is a bit of a sketchy area. I always look at the shadows cast by the street lights (sometimes they cast a few metres ahead, so I…
Your UV unwrap is showing warping/distortion on the bill of the hat. Without knowing what the topology looks like, you can easily resolve this by using a pelt map or unwrap planar (so it's facing the camera. I don't think anyone will see what's underneath). For the texture, maybe just use flat colors instead? The texture…
Thanks, Vig! As for the glass panels, that's what I'm deciding right now. I was thinking that glass ceiling panels might be better for both lighting and general aesthetics, as opposed to sticking to the concept as it is right now. To be honest, I think I'll end up replacing the glass wall section to the right of the main…
thanks, happy to see that it was informative enough :) Saidin311 -- u r right, in general it is a skylight plus 1 main directional light (for the sun) and a couple of secondary directional lights to make a sort of bounced and reflected rays. Anyways, I am changing the lighting theme right now so it won't be the same but…
Hello. My name is Gubin Andrew and i'm looking for a remote full time job or freelance. Software proficiency: Unreal Engine 4, Modo, Photoshop, Unity3D, World Machine Contact email: Gubin.andrew@outlook.com Discord: thoughcrayfish#8782 Telegram: @Thoughcrayfish link: http s://t.me/Thoughcrayfish Portfolio…
Guys im desperate about this issue. All map seems fine but not this moment? I tried a lot of combinations but probably not enought to get rid of this "squares" of shadows. They apeared mosty at cave shape entrances like caves, hangars etc. =================
Hey! I've been working on this scene for the past week and I'd gladly hear any advice you might have for me. It has definitely been a good learning experience, but now I really want to get it to be as good and photorealistic as possible. I've been playing with lighting and post-processing a lot, based on some feedback I…