Forest Lantern Ward: I did most of the work on this several months ago but got stuck trying to add particle effects to it and just gave up. If I can learn more about particles I'll come back to it, but for now it's shelved. Eye of the Faceless: My first workshop item is sort of a joke item and I'm not really proud of it…
I opened the scene in 5.3.2 and here is my performance: It stays pretty consistent like that. I turned the Engine Scalability to cinematic and material quality to epic. In play mode it stays at 60fps. I have two monitors on, they both are at 1920x1080 resolution. If I turn the screen percentage up that tanks the FPS and…
bunch of perfectionists in the industry. if the guy wants to call it done. he wont get a job. it looks QUITE GOOD as it is. all you guys have to just be satisfied with A GOOD LEARNING PIECE. :P Seriously though, i'm not actually trying to be a dick about this - saying "i've learnt a lot from this piece and it's time to…
Let's calm down Asherr. I think I may have said "I claim Ren and Stimpy", because my idea is to keep the theme open ended to allow more creativity and participants, while still keeping a focused guideline. It's like a theme of "racing vehicle", instead of "a nascar". No matter the guidelines, it's a chance to create great…
Geez! Can't let Justin steal all the glory. What a jerk! There's more stuff that I worked on, I'm sure of it. Having a hard time remembering at the moment. -,- Giant Statue End Boss (32x player size) O_____O A lot of work had to be done to try and attempt to get a good texel density with such a large monster. Baked in…
Ok, so i played farther more with settings. I disabled here AO (iirc), and tried to tweak some other settings. I set light map res to 128, but similar results are with higher res as well. It seems a tad better, but not by much. If you take a look at these images: UDK render: How the asset looks in maya + lightmap uv set:…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
Just to let you guy's know that this is a free event, just register to save yourself a seat! And again, let me know if you can make it and I will try and set up a get together. Spark
I'm always cautious about posting "work in progress" pictures. I have a feeling that what I post is going to change dramatically after the feed back I get. That being said, here is what I have so far: I only textured the landscape and that might change as I progress. The sticks you see are going to be torches and the…
I had the idea that we could all use some cross inspiration and I'm sure you guys have some really great stuff you have collected over the years, Ironically I have not started an inspiration folder until now so I have nothing to share but still wanted to bring the idea up and see what happens What I can help with is a…