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Xenobond sees dead people

polycounter lvl 18
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Xenobond polycounter lvl 18
Geez! Can't let Justin steal all the glory. What a jerk!

There's more stuff that I worked on, I'm sure of it. Having a hard time remembering at the moment. -,-

Giant Statue End Boss (32x player size) O_____O
A lot of work had to be done to try and attempt to get a good texel density with such a large monster. Baked in lighting had to be minimal as I had to re-use a lot of parts all over. The monster portion only has 4x 512 sheets to work from, while the rest of the body had another 4 and included a painted 'dark' map that you can see in the texture flats linked.
war_tk_statue_boss.jpg
Texture Pages

Golden Guardian Giant Statue Boss
Enough gold to make your eyes bleed. My eyes, at least. Extra time was put into the specular map to remove most of the lighting information and pick up contrast where different materials meet, as well as changes in surface direction. Helps give some extra oomph since there are no normal maps.
war_tk_golden_guardian.jpg
Texture Pages

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