3dsmax 2012 has an awesome carbon fiber substance material that you can bake. Outside of that I really don't see much of a need for complex shaders or even a normal map for the pattern. Often when you coat something it looses its specular properties. If I was to start dreaming up shaders, I would start looking into adding…
Heh, really? I switch over to whatever the editor is using /shrug The unit setup is file specific so you don't have to worry about switching to Generic Units being a global setting across all your files. Only the files you set to Generic will stay that way. I was refering to the default 3dsmax "Generic Units". It's the…
You could perhaps use a Shell Material. This has two slots, one for Viewport and the other for Render. Help file says it's for baking, but you can use it however you like. https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-424F8886-D39C-433D-A7DE-8ACDBAC0869E
For next time since you already made the piles, looks like maya? Is there a similar copy option in maya as in 3dsmax where you can clone an object and instance it so that you can then "edit", the "original" mesh and also be editing the entire pile so that, this situation you speak of with the "ugly-unoptimized meshes", are…
@ Dan! thanks for the crit yeah, you're right, i created basic mistakes on creating the model. i should throw more edges on joints while making basic mesh to make it more friendly while rigging. At first i want to make female char wearing solid spacesuit, but due to limit of time and lack of technique (this is my first…
Hello all!New to Polycount,but developing my workflow within several softwares. Software Usage: 3DSMAX 2012 (Gamma 2.2/W Nitrous Enabled) Zbrush 3 Point Shader (DX9) I've been having issues with Normal Maps for sometime now and have been attempting to figure out the problem on my own.Unfortunately,I've yet to figure out…
Hey there My studio is thinking of getting a copy of maya or max, Ive already given my boss a list of pro's and con's but Im still not sure what is best. Ultimately this software is mostly going to be used for game character creation and animation under tight deadlines(talking 2 months per game). We work on apple macs at…
Hi all. I have a little problem with my meshes : -First of all I do my low, my high and I bake this on substance designer/painter. -After this I come back on 3dsmax and I duplicate the parts of the meshe who need to be duplicate(like the drawer) -Finally, I collapse all of the meshes (I tried without collapsed on 3dsmax…
i use 3dsmax 2011, i know plenty folks who still use 2010 or even 2009. if you are comfortable with a version and own it (as opposed to renting it) why would you want to change a running system? So far most new features in 3dsmax, i personally just do not need. I have a bunch of custom scripts and tools, reinstalling it…
This is interesting... just last week I watched a 3dMotive tutorial that included a section on 3dsMax Render to Texture and thanks to the responses, it's just now 'clicked' with me. I love this site! :) I'm much more comfortable with PS than I am 3dsMax (2012) because I've only been using Max for 3 months (PS about a year)…