I've tried the tutorials etc on that matcap thing, when I crop and fill I just get a blank surface. http://sebleg.free.fr/tutorials/zbaking.html I know this is defeatist but is Mudbox any easier than ZBrush? I just can't get past the user-unfriendliness of the the menu system, and I know people can use it, I can't figure…
Hello again! Im currently about to head into my last year at AI- San Diego for game art. I have been getting together some ideas of different themes and projects to work on outside of schoolwork for my personal "i'd like an internship plz" portfolio. This is the first of what i had in mind. Its an armor set for some…
I would strongly avoid those big boxy shapes - In general, any angle over 45-50 degrees does not play nicely with normal maps. You have two options with a 90 degree angle, either have a hard edge and get visible seams, or have a soft edge and have vertex normals be so smoothed that normal map is heavily distorted and shows…
Ahh crap... I think you can get the script if you follow the links from the main page. If you don't want to bother heres the code he uses:for i in selection do (i.pivot = i.min) It doesn't center the pivot, but instead sets the piviot to XYZ 0 which is down in the left corner of the mesh... But Prof's method works for me…
Submission: Story: Before you
is the mighty beast... Prince! Prince loves Beauty unconditionally. He wants to
protect her and always be by her side. The latter seems to get more and more
difficult as the years of him being a
small pup are over. Nowadays Beauty is constantly bombarded by marriage
proposals and men courting…
This tut looks like the very thing I need to get all I have learned so far together. My only concern is that the video might be getting outdated... can anybody tell me if this is true before I fork out the money?
I’m starting a new personal project to model Chappie, the iconic robot from the movie Chappie. The goal of this project is to create a highly detailed, accurate 3D model while staying true to the character’s original design. For this stage, I’m gathering and organizing references to guide the modeling process. These…
I'm in the process today of creating a brand new design for this project of mine. thanx to both Inside and Impala88 to both of your ideas for the design and the pics for ref. With the input i'm actually going back and using a more sr-71 look I think with the SU-47's wing design(both main and tail) and its design as a…
I don't think there's a magical brush setting that's going to get you instant results. Sure, there are some that help get the job done but something like that could easily be done with a simple hard round brush with pressure sensitivity. You're likely better off just picking a brush you're comfortable with and running with…
So I have a character entirely built out, rig and all. I need to do multiple animation clips, but I keyed my entire animation before creating a character set. I DID get two animations into the trax editor under a single character set, but when I go back to edit one of the animations, I have to use timeline under [No…