* Set up the scale of your mesh so that it is at the correct size in Maya and the best size in ZBrush using the export dialog at the bottom of the tools palet in ZBrush * Model and detail your mesh in ZBrush (doesnt matter if you use a base mesh from Maya or one you made in ZBrush). * Paint you model in ZBrush * At the…
This is not a popular opinion but I don't believe in cavity maps going into specular. By manipulating specular you are reducing the refractive index of light hitting the surface which completely breaks the notion of having a physical basis in the first place. Instead, use Unreal's awesome method of adding normal…
I do agree with you on the way the unlockable system worked and ive never been a fan of catering to casual players. Im a stupidly competitive person and I see improving in a game a big enough reward in itself... for me when the gates opened on TF2 i knew it wasnt the game for me, especially not after playing TFC for ~4…
[ QUOTE ] #1 thing to watch out for is socket 754 vs 939. Dont buy 754 boards or cpus! You might find a very good deal on 754's but thats because they are the lower-grade 64's. Its like the difference between buying a Celeron and a true Pentium. Avoid 754s [/ QUOTE ] Actually the only difference between 754 and 939 is the…
Hello PC, there's something I want to improve on (or rather surpass). I've applied to a lot of jobs, both 3D and outside of it, and when I show up at these interviews, I've been met with these roadblocks I can't find an answer for. 1. Location. Probably the thing that killed all the recent interviews I've been. I've wanted…
This time I will be making a Japanese garden lantern from a photo I took when I was in Japan, I want to show to everyone my progress and my failures (I am sure I will have many of them). Before starting showing to all of you my progress, a little about my 3d experience, I am a self thought aspiring 3D artist who started…
Finished Short: https://www.youtube.com/watch?v=aMUEMDkPSzQ Hello everyone! We are a team of 4 Animation & Game Students and 2 Sound Students and are working on an animated short about Blood Diamonds. Currently we are 4 weeks into the project and almost finished pre-production - the final deadline for the short will be 2nd…
Hey Everyone, I am fairly new to 3D stuff. I have been working with modo for 5 months and ZBrush for 3 weeks. I usually make low poly stuff because that's easy to do and I think about optimization a lot while modeling. I am tackling my first high poly asset. I am attempting to make a weapon for Fallout 4 (when the GECK is…
Quixel, Marmoset, and Polycount are pleased to be announcing the winners of our Petrol/Blood contest. This contest asked artists to create a depiction between a rider/pilot and their mount/vehicle as if they are participants in a vehicle deathmatch tournament. Emphasis was on next-gen PBR rendering systems and artists were…
Hy everyone, this a personal project that i am working on, the project is a recreation of Vigo The Carpathian painting from the movie Ghostbusters 2 and the highpoly is almost finished.The model was created in Maya and Zbrush , rendered in V-ray and the eyes textured in Photoshop, this is the first stage of the character,…