I like this wall the best, it's still a little too monotone for my tastes. All the advice is good but indie dev means making art as fast as possible; I don't think the Polycount always gets that. Maybe focus on creating a very high quality library of sci-fi greebles that can be kitbashed together to make new assets.
Hey dude. I think this video would be great to watch before proceeding with revisions. It's only 9 min long and covers some great detail concepts that I think will help out when adding/removing detail. [ame="http://www.youtube.com/watch?v=-n94ggmsVDg"]3 tips to create sci-fi designs - YouTube[/ame]
Have some early wip of the upper body. I've been fiddling with the body proportions a ton, can't really decide if I want to have it stylized or realistic.... Also I've been flipping through some ideas of possibly creating my own skin being a retro, sci fi, cyborg, design and I stumbled across this. lol
Companies like to see work related to the work there companies do as it gives them an easy comparison on how well you would work within there style/theme on the project. This is just something that makes it easy for them but is not a requirement at all. Studios recognize talent above all else and realize if you have the…
So what's your complaint here, that he won't give a popcorn movie three or four stars? Yeah, the problem here is that you apparently don't actually read his reviews. He just gave mediocre popcorn fest Clash of the Titans three stars, which was rather generous IMO. As far as violent flicks go, he gave Inglorious Basterds…
Current Status We are currently working on Intro Stage (in progress). * basic gameplay mechanics * basic units We need some help with concept art so we can speed up the process of creating 3D assets. We could also use one extra programmer. Soon enough we will start to update with some Work In Progress images. Positions…
Hi everyone! I'm 3D Artist, and I like to make off work projects. So I would share with you my latest project. ER-27 Sci-Fi Weapon. Inspired by concept art by Pavel Proskurin (link on artstation) Any feedback is apreciated. More renders: https://www.artstation.com/artwork/ArWEyX
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Made this model for some practice. It's based off of concept art I just found via google images: http://fc00.deviantart.net/fs18/f/2007/143/6/7/Assault_rifle_by_jimsvanberg.jpg I'd appreciate any critique. :) Normal and AO bake only Ortho View Normal and AO bake with Wireframe 2246 polys Made in Blender 2.49.
Heya so iv stored a morph target so i can fix up the edges, but the issue i have is when it nears the middle i cant get it to overlap at all. I was wondering if this is just a trial and error thing or if there is a better method for getting nice patterns onto a piece like this (its sci fi Armour)