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3D Isometric Fast Paced Robot game needs Level Designer, Concept Artist & 3D Artist

tigerija
polycounter lvl 9
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tigerija polycounter lvl 9
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme.

PC platform
Unity Engine

Backstory
Fantasy world ruled by race of machines that are self aware. They have capability of processing their own memory and are also able to manipulate or transfer their memory what makes them immortal.

Gameplay
Player takes role of small drone robot that has few abilities on its disposal. One of abilities is to control bigger robots so called combat robots. Combat robots are used for warfare and have ability to carry all kind of weapons and equipment. Weapons are categorized into melee and ranged weapons and combat robot can carry one of two or mix of both. Combat robots also have additional weapons and equipment based on robot class.

Player characters are Combat Robot and Drone Robot.
Player is able to control one of two characters at the time and can switch between them at any time. Combat robot is used for fast paced fights against enemies when small drone robot is used for hacking, controlling different robots, scanning areas and exploration being able to go through small tunnels where big combat robot can not go or where no combat robot has gone before.

Goal of our player is to beat through all stages using both characters. There are 12 stages and they are categorized by level themes; 4 stages per theme. Each stage has unique boss fight.
As player is progressing through stage he is fighting against various robotic enemies.
Aside fighting enemies, each stage contains lots of secrets and some objectives player can solve.
The story will also unfold as the game progresses.

There is simple customization system in the game that allows player to change robot weapons as he unlocks new ones by solving missions, accomplishing achievements and beating stage bosses.

There are other features and ideas but for now we will keep it simple and interesting focusing on fun, replayability and innovation.


Scenario Design Example

scenariodesignexample.jpg
Note that image above does not represent any other aspect of gameplay other than simple scenario idea.


Scheme Design Example
schemedesignexample.jpg
Note that image above does not represent current in game scheme of any stage and is created only to provide example and idea.


Early Combat Robot Designs
earlyrobotdesigns.jpg
Note that robot design might change and that this image is only used for brainstorming styles and ideas.



Our team currently consists of:
1x Programmer
1x 3D Props Artist
1x 3D Character Artist & Animator
~2x Concept Artist
1x Level Designer


We went over pre-production phase to make sure everything can be realized and is within our capabilities.
Our first goal is to develop core gameplay and from that we will build level in grey box style improving on that by adding other features as we test our game on constant basis and make sure it stays true with core gameplay.
Currently most of us carry too much hats and in order to lose some responsibilities we could use some help!

We plan to go up to 8 members.


Current Status
We are currently working on Intro Stage (in progress).
  • basic gameplay mechanics
  • basic units
We need some help with concept art so we can speed up the process of creating 3D assets.
We could also use one extra programmer.

Soon enough we will start to update with some Work In Progress images.


Positions Open:

We are currently looking for one additional Concept Artist who can either work on Sci-fi Environment Art or Character Art.
We could also use help of one extra Programmer.

=> Character Concept Artist <=
  • Has experience with Sci-fi environment designs and drawings
  • Strong knowledge of mechanical design (Mechs/Robots)
  • Being able to draw mechanical robots based on specific theme/design/characteristics

=> Environment/Props Concept Artist <=
  • Has experience with Sci-fi environment designs and drawings
  • Some knowledge of mechanical design (Mechs/Robots)
  • Being able to draw Sci-fi environment areas and pops based on level design and theme
Be sure to send work samples or link to your portfolio. It must contain at least one Mech/Robot or Sci-fi Environment.

=> Programmer <=
  • Previously finished projects or specific game mechanics
  • Experienced with Unity engine
  • Able to build requested game mechanics (for more specific information ask over email)


Requirements/Standards:
We use Redmine for assignments and project management, and SVN for file sharing.
Skype is used for collaboration over internet.
Teamspeak is used for team meetings.

Work on this project is not funded at the moment, but we do plan to search for publishers/funding once we develop core gameplay mechanics that is covered in our first two milestones.

We expect constant communication between team members. We know that people have their real life responsibilities such as jobs and we tolerate absences as long as its reported.

Experienced people who are motivated by their work and are also familiar with game development workflows. It is very important that people who apply have past experience in position they are applying to.

Have at least 18 years.



If you are interested in joining us or have any questions related, please contact us and send us some of your work samples at RobotsContact@gmail.com or send PM.
Skype: tigerija

Replies

  • absorbentghost
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    absorbentghost polycounter lvl 6
    sounds great,what do you guys need currently?
  • tigerija
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    tigerija polycounter lvl 9
    Hi absorbentghost,

    We currently need one more Concept Artist. Two of concept artist we have, who are very experienced people I must add :) , are working on design of our robots. That should be finished late this week or early next.

    At the moment concept art production is not fast enough and is blocking 3D art, what is then blocking programming since even our programmer is using placeholders and is developing game mechanics, we are not able to fully complete specific features without proper assets that are specific to our game design.

    Once we get proper robot design our concept art workflow should improve and with that project progress will increase as well.
  • tigerija
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    Offline / Send Message
    tigerija polycounter lvl 9
    Current Status
    We are currently working on Intro Stage (in progress).
    • basic gameplay mechanics
    • basic units
    We need some help with concept art so we can speed up the process of creating 3D assets.
    We could also use one extra programmer.

    Soon enough we will start to update with some Work In Progress images.


    Positions Open:

    We are currently looking for one additional Concept Artist who can either work on Sci-fi Environment Art or Character Art.
    We could also use help of one extra Programmer.

    => Character Concept Artist <=
    • Has experience with Sci-fi environment designs and drawings
    • Strong knowledge of mechanical design (Mechs/Robots)
    • Being able to draw mechanical robots based on specific theme/design/characteristics

    => Environment/Props Concept Artist <=
    • Has experience with Sci-fi environment designs and drawings
    • Some knowledge of mechanical design (Mechs/Robots)
    • Being able to draw Sci-fi environment areas and pops based on level design and theme
    Be sure to send work samples or link to your portfolio. It must contain at least one Mech/Robot or Sci-fi Environment.

    => Programmer <=
    • Previously finished projects or specific game mechanics
    • Experienced with Unity engine
    • Able to build requested game mechanics (for more specific information ask over email)


    Requirements/Standards:
    We use Redmine for assignments and project management, and SVN for file sharing.
    Skype is used for collaboration over internet.
    Teamspeak is used for team meetings.

    Work on this project is not funded at the moment, but we do plan to search for publishers/funding once we develop core gameplay mechanics that is covered in our first two milestones.

    We expect constant communication between team members. We know that people have their real life responsibilities such as jobs and we tolerate absences as long as its reported.

    Experienced people who are motivated by their work and are also familiar with game development workflows. It is very important that people who apply have past experience in position they are applying to.

    Have at least 18 years.



    If you are interested in joining us or have any questions related, please contact us and send us some of your work samples at RobotsContact@gmail.com or send PM.
    Skype: tigerija
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