I'd say to tone back and get rid of some of that grime. Try to get more things to be subtle with only like one or two points of interest that stand out on the surface. Right now it's kind of all over the place. It's always a good thing to break down your reference images and try to analyze what's really going on. I've gone…
Mighty mouse on roids! hahaha its great! I really like the model. It has a lot of character and the head/face is really well done, ears too. Nice sculpting work! Crits: Looks like you used muscle anatomy reference which is good, however you forgot about skin and fat which is almost always stripped away in muscle ref. It…
Not only did the TSA feel fit to open the container with my computer equipment, they decided that I packed it too well and removed the custom foam liner. All my shit is gone. Off to fucking K`s Denki to replace as much as I can. Time to fill out a claim... and see nothing happen because they will weasle out of it…
A lot of people have said to just not worry about them, but they bother me so much when I see them. I work in Maya, and I just can't stand them. You can see where they twist when I'm modeling a low-poly object in quads. Only if you look very closely however, but there's just gotta be a way around all that ugly stuff right?
Hi guys! I wasn't really sure where to post this, I apologize in advance if this is the wrong place! Polycount is mostly dedicated to 3d and games, where would you look for entry level positions in 3d advertising? Are there any job boards for junior positions in 3d for these kinds of positions for full time or freelance?…
Project name: Troubleshoot Brief description: Troubleshoot is a fast-paced co-operative shooter that consists primarily of a team of players working together to take down a large enemy/boss. Players must work together as bosses cannot be brought down by normal means, but only by attacking tactical points and areas. Players…
I'm having a bit of a problem with marmoset. I'm working on a scene render of a model using spotlights. When I am at any usable distance from the model I can see the outline of all the meshes. For instance, I can see the outline of the models eyes through the models face, or the outline of the models shoulders through the…
Unfortunately Eric it's back. After my post above I was able to get one test project done and was encouraged. Then I went to duplicate what I had done on a real project and the crash 8800 started again. I used .pngs,.tgas,.tifs,.psds and none of them prevented it. I used the default size of 1024 and 100 scaling on the…