A lot of people have said to just not worry about them, but they bother me so much when I see them. I work in Maya, and I just can't stand them. You can see where they twist when I'm modeling a low-poly object in quads. Only if you look very closely however, but there's just gotta be a way around all that ugly stuff right?
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The less polys you got, the less planar they are. Get over it. In the end they are tris anyways. If their bend bothers you, it is a good indicator to turn their diagonal.